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Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now. |
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| .. | ||
| brdf.fs | ||
| brdf.vs | ||
| cubemap.fs | ||
| cubemap.vs | ||
| irradiance.fs | ||
| pbr.fs | ||
| pbr.vs | ||
| prefilter.fs | ||
| skybox.fs | ||
| skybox.vs | ||