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Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom. |
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| .. | ||
| audio | ||
| core | ||
| models | ||
| network | ||
| others | ||
| physac | ||
| shaders | ||
| shapes | ||
| text | ||
| textures | ||
| CMakeLists.txt | ||
| examples_template.c | ||
| Makefile | ||
| Makefile.Android | ||
| raylib_compile_execute.bat | ||
| raylib_makefile_example.bat | ||