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Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom. |
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| .. | ||
| resources | ||
| shaders_custom_uniform.c | ||
| shaders_custom_uniform.png | ||
| shaders_julia_set.c | ||
| shaders_julia_set.png | ||
| shaders_model_shader.c | ||
| shaders_model_shader.png | ||
| shaders_palette_switch.c | ||
| shaders_postprocessing.c | ||
| shaders_postprocessing.png | ||
| shaders_raymarching.c | ||
| shaders_raymarching.png | ||
| shaders_shapes_textures.c | ||
| shaders_shapes_textures.png | ||
| shaders_texture_drawing.c | ||
| shaders_texture_drawing.png | ||
| shaders_texture_waves.c | ||
| shaders_texture_waves.png | ||