d.isakov
b4f1ff9a00
#4888 fix UpdateModelAnimationBones scale transform
2025-04-16 07:49:26 +02:00
Ray
5b940692ea
REVIEWED: ExportFontAsCode() not checking isGpuReady #4894
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2025-04-15 13:09:44 +02:00
Ray
80fcca4155
Update rcore_desktop_glfw.c
2025-04-14 12:37:06 +02:00
Ray
cc5739a6d7
REVIEWED: Some PRs formating
2025-04-13 20:55:38 +02:00
Ray
cb111ad15e
Merge pull request #4883 from JeffM2501/highdpi_screenshot
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[RCORE] Fix issue with screenshots on HIGHDPI displays
2025-04-12 20:56:36 +02:00
Ray
ab901c58bb
Merge pull request #4881 from Bigfoot71/raylib-sound-positioning
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[examples] Add 3D sound spatialization example
2025-04-12 20:55:29 +02:00
Ray
618adb858a
Merge pull request #4884 from eutro/racket-raylib-5.5
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Update `racket-raylib` version in BINDING.md
2025-04-12 20:54:43 +02:00
Ray
5000f9f6f8
Merge pull request #4887 from marler8997/buildZigFormat
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build.zig: run zig fmt
2025-04-12 20:52:41 +02:00
Jonathan Marler
3d792f3363
build.zig: run zig fmt
2025-04-11 09:44:44 -06:00
eutro
7a6b3ebf3a
Update racket-raylib version in BINDING.md
2025-04-11 00:06:18 +01:00
Jeffery Myers
60eb3a14d7
Only scale the screenshot by the DPI scale if we are doing automatic High DPI scaling, otherwise the native resolution is correct.
2025-04-10 13:59:09 -07:00
Bigfoot71
59dc53d20e
update readme
2025-04-09 18:09:50 +02:00
Bigfoot71
d5733ffb9a
update example makefiles
2025-04-09 18:09:32 +02:00
Ray
a5639bb186
Merge pull request #4861 from luis605/view-depth-texture
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[examples] Added new shader example: `shader_depth_texture`
2025-04-09 17:57:20 +02:00
Bigfoot71
a554ef339b
add audio_sound_positionning example
2025-04-09 17:27:45 +02:00
Ray
5aa3f0ccc3
Merge pull request #4879 from brccabral/cmake_config_verbose
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[cmake] set correct description for verbose option
2025-04-07 11:30:26 +02:00
Bruno Cabral
636e239e07
[cmake] set correct description for verbose option
2025-04-06 22:33:46 -07:00
luis605
4960cc74e0
[examples] Reviewed shader view depth
2025-04-04 22:41:34 +01:00
Ray
ceb1a5ea2b
REVIEWED: Temporaly fix for issue #4874
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2025-04-03 18:31:05 +02:00
Ray
f4f860b343
Merge pull request #4873 from zet23t/bugfix-4872-sdl-touch-handling-error
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[rcore][SDL2] First touch position is overwritten with mouse pos
2025-04-02 19:19:54 +02:00
Eike Decker
1c4aa1378f
[rcore][SDL2] First touch position is overwritten with mouse pos
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I believe it makes sense to only do this when there are no known
touch points. I am not even sure if this should be done at all.
See https://github.com/raysan5/raylib/issues/4872 for more information.
2025-04-01 23:10:19 +02:00
Ray
b529f52dab
Merge pull request #4871 from lumenkeyes/add-zig-android-target
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small build.zig fix
2025-04-01 20:00:16 +02:00
Lumen Keyes
d0cf8961d3
fix typo
2025-04-01 10:54:51 -06:00
Lumen Keyes
33b2829a89
fix android-libc.txt generation
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Previously, the libc paths file `android-libc.txt` was written to
the folder from which the user ran `zig build`. This caused
problems when using raylib as a dependency in other zig
projects, since raylib is not built in the project root, but the
`android-libc.txt` file was still generated in the project root. The file
should now be generated in .zig-cache, which should fix the isssue (and
leave the project root folder cleaner).
2025-04-01 10:43:22 -06:00
Ray
11e15ab2ac
Merge pull request #4870 from lumenkeyes/add-zig-android-target
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Add Android Target to build.zig
2025-04-01 01:28:20 +02:00
Ray
1a67dcb578
REVIEWED: RGB order on SDL3 #3568
2025-04-01 01:26:51 +02:00
Lumen Keyes
d52687eeee
Add Android Target to build.zig
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Added an Android target to the zig build script.
This allows a user to easily build with only Android-supported
libraries.
Library paths are automatically inferred as much as possible.
2025-03-31 13:36:51 -06:00
Ray
d4202a09e6
Merge pull request #4868 from marler8997/coreWindowFlagsBorderless
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core_window_flags example: add borderless windowed toggle
2025-03-31 19:24:55 +02:00
Jonathan Marler
f19d4c71ab
core_window_flags example: add borderless windowed toggle
2025-03-31 10:23:34 -06:00
Ray
902ffde898
Merge pull request #4865 from marler8997/core_highdpi_example
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[examples] Adding `core_high_dpi` example
2025-03-29 16:42:45 +01:00
Jonathan Marler
336fd78f74
Add core_highdpi example
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This example enables HIGHDPI and renders a scale showing how the logical
size compares to the pixel size of the window.
2025-03-28 16:48:21 -06:00
Ray
9a049d1d27
Merge pull request #4859 from MikiZX1/master
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Update rcore_desktop_sdl.c
2025-03-28 18:03:32 +01:00
Ray
61aea2495a
Merge pull request #4863 from marler8997/fixImmediateRestore
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Prevent immediate window restore from minimize in core_window_flags
2025-03-28 18:02:12 +01:00
Ray
57a00b09b2
Merge pull request #4862 from marler8997/coreFlagsFps
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Uncomment SetTargetFPS in core_window_flags
2025-03-28 17:56:30 +01:00
Ray
1f9d7c6f88
Merge pull request #4866 from marler8997/restoreWindowDesc
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Improve description of RestoreWindow
2025-03-28 17:55:45 +01:00
Jonathan Marler
af16f7823a
Improve description of RestoreWindow
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Restore window currently says it sets the window state to:
"not minimized/maximized"
However, if a window is maximized and then minimized, it's typical that
it would restore back to being maximized, which is what seems to happen
from my testing. I've reworded the description to better reflect
this behavior.
2025-03-28 10:39:22 -06:00
Ray
44f4400f5b
Merge pull request #4864 from marler8997/excludeRglfw
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[build] only include rglfw.c for glfw platform
2025-03-27 08:30:32 +01:00
Jonathan Marler
508ca5c80f
[build] only include rglfw.c for glfw platform
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It looks like raylib doesn't require rglfw.c if you're using the RGFW
backend. I'm guessing the same is true for SDL but I haven't tested.
Excluding this one file brings the raylib library down from 6.9 MB to
6.3 MB for RGFW.
However, one of the examples requires the symbols from rglfw.c,
to accomodate this I added a function that will check whether raylib has
already included rglfw and if not include it for that one example.
2025-03-26 21:14:46 -06:00
Jonathan Marler
00fb09cebf
Prevent immediate window restore from minimize in core_window_flags
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The core_window_flags example automatically restores the window from
being minimized after 3 seconds. However, it only resets the frameCounter
if the window is minimized through the app from inputting KEY_N. This
means if you miminize the window by other means (like pressing the minimize
button) then the example will immediately restore the window because the
frame counter wasn't reset. I've fixed this by setting the frameCounter
back to 0 once it's expired. I also added a note in the UI that the example
automatically restores the window so it's not a surprise.
2025-03-26 20:02:03 -06:00
Jonathan Marler
8749ba9ebf
Uncomment SetTargetFPS in core_window_flags
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I think this line was accidently commented out in this commit:
3d1ae3500c
The FPS limit is needed to get the desired wait time for the "hide window"
test, which uses the frame counter to hide the window for 3 seconds. On
my machine without this limit it runs at over 1000 FPS and it appears
like the hide window state is broken.
I also added some text that tells the user that it only hides the window
for 3 seconds so they're not surprised when the window automatically
reappears.
2025-03-26 16:35:31 -06:00
luis605
8ec52e3b25
Added example to build system
2025-03-26 19:47:45 +00:00
luis605
eeda7a4b82
Added shaders_view_depth example to the build system
2025-03-26 17:41:04 +00:00
Ray
001e78014c
Merge pull request #4860 from marler8997/fixDivide0
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Avoid divide by 0 in core_custom_frame_control example
2025-03-26 18:01:37 +01:00
luis605
e08fc8ab80
Added new example - [shader] render depth texture
2025-03-26 16:59:05 +00:00
Jonathan Marler
611c43719f
Avoid divide by 0 in core_custom_frame_control example
2025-03-26 10:58:59 -06:00
MikiZX1
55c6864092
Update rcore_desktop_sdl.c
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raylib app crashing when started and a gamepad is already connected to the PC (even if the gamepad is not used in the app). I only tested this with a gamepad that has a layout which is not recognized. Using SDL3 as backend.
2025-03-26 14:06:58 +01:00
Ray
beaadc9185
Merge pull request #4856 from marler8997/oneBuild
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[build] remove examples/build.zig, incorporate into main build.zig
2025-03-25 22:39:13 +01:00
Ray
3d83c1c796
Format tweak
2025-03-25 19:27:55 +01:00
Jonathan Marler
ac17de5074
[build] remove examples/build.zig, incorporate into main build.zig
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Removes the second build.zig in the examples directory and incorporates it
into the main build.zig. This gives the zig build system the data needed to
know if the raylib library needs to be rebuilt when running any example.
2025-03-25 11:05:59 -06:00
Ray
909c83fd4a
Avoid path filtering on TakeScreenshot()
2025-03-25 16:22:46 +01:00