REVIEWED: ExportFontAsCode() not checking isGpuReady #4894
Some checks failed
Android / build (arm64) (push) Has been cancelled
Android / build (x86_64) (push) Has been cancelled
CMakeBuilds / Windows Build (push) Has been cancelled
CMakeBuilds / Linux Build (push) Has been cancelled
Linux / build (i386, i386, /user/bin, 32) (push) Has been cancelled
Linux / build (x86_64, amd64, /user/bin, 64) (push) Has been cancelled
Linux Examples / build (push) Has been cancelled
macOS / build (push) Has been cancelled
WebAssembly / build (push) Has been cancelled
Windows / build (ARM64, ARM64, msvc16, winarm64) (push) Has been cancelled
Windows / build (i686, pe-i386, mingw-w64, win32) (push) Has been cancelled
Windows / build (x64, x64, msvc16, win64) (push) Has been cancelled
Windows / build (x86, Win32, msvc16, win32) (push) Has been cancelled
Windows / build (x86_64, pe-x86-64, mingw-w64, win64) (push) Has been cancelled
Windows Examples / build (push) Has been cancelled

This commit is contained in:
Ray 2025-04-15 13:09:44 +02:00
parent 80fcca4155
commit 5b940692ea

View File

@ -1075,7 +1075,7 @@ bool ExportFontAsCode(Font font, const char *fileName)
byteCount += sprintf(txtData + byteCount, " Image imFont = { fontImageData_%s, %i, %i, 1, %i };\n\n", styleName, image.width, image.height, image.format);
#endif
byteCount += sprintf(txtData + byteCount, " // Load texture from image\n");
byteCount += sprintf(txtData + byteCount, " if (isGpuReady) font.texture = LoadTextureFromImage(imFont);\n");
byteCount += sprintf(txtData + byteCount, " font.texture = LoadTextureFromImage(imFont);\n");
#if defined(SUPPORT_COMPRESSED_FONT_ATLAS)
byteCount += sprintf(txtData + byteCount, " UnloadImage(imFont); // Uncompressed data can be unloaded from memory\n\n");
#endif