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maybleMyers 2025-09-02 03:42:45 -07:00
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## Radiance Model
Download a checkpoint from here https://huggingface.co/lodestones/chroma-debug-development-only/tree/main/radiance then convert it with convertpth.py. Put it in your stable diffusion subfolder. Use the radiance model in the chroma tab of the gui without a vae. It will be automatically detected. Use the same T5 you normally use.
The memory management is currently derped. It will run fast with a 24GB card when setting the gpu weights to about 19,200, but if you need to offload expect 4x slowdown.
Training: https://github.com/lodestone-rock/flow/ https://github.com/kohya-ss/sd-scripts/tree/sd3
Donate to Lodestone (training is bookoo expensive and crowdfunded): https://ko-fi.com/lodestonerock
Discord: http://discord.gg/SQVcWVbqKx
## Changlog
## Changlog
9/2/2025
Add res 2s, res 6s and res 16s samplers to main. Seems to work with beta good. Thanks to ClownsharkBatwing https://github.com/ClownsharkBatwing/RES4LYF
8/29/2025
Fixed previews w/ radiance chroma models, fixed memory management and offloading mechanisms for radiance somewhat, the memory management deffinately needs some more work.
8/28/2025