diff --git a/README.md b/README.md index 04433d21..4cfd5438 100644 --- a/README.md +++ b/README.md @@ -43,12 +43,15 @@ for example modify the source.pth and output.safetensors on the last line in the ## Radiance Model Download a checkpoint from here https://huggingface.co/lodestones/chroma-debug-development-only/tree/main/radiance then convert it with convertpth.py. Put it in your stable diffusion subfolder. Use the radiance model in the chroma tab of the gui without a vae. It will be automatically detected. Use the same T5 you normally use. +The memory management is currently derped. It will run fast with a 24GB card when setting the gpu weights to about 19,200, but if you need to offload expect 4x slowdown. Training: https://github.com/lodestone-rock/flow/ https://github.com/kohya-ss/sd-scripts/tree/sd3 Donate to Lodestone (training is bookoo expensive and crowdfunded): https://ko-fi.com/lodestonerock Discord: http://discord.gg/SQVcWVbqKx -## Changlog +## Changlog +9/2/2025 + Add res 2s, res 6s and res 16s samplers to main. Seems to work with beta good. Thanks to ClownsharkBatwing https://github.com/ClownsharkBatwing/RES4LYF 8/29/2025 Fixed previews w/ radiance chroma models, fixed memory management and offloading mechanisms for radiance somewhat, the memory management deffinately needs some more work. 8/28/2025