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* Implement a load values from accessor function. Added some more value types for the different GLTF attributes. Fixed crash when loading animated triangle. * Split GLTF model loading into separate functions for readability. * Fixed the already working models that I broke when introducing GLTFReadValue. Improved the example for gltf models to be able to switch between a few models. * Removed license from screen. It is pu inside a license file anyway. * Small improvements on the naming of functions Removed (*model). and replaced it with model-> |
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| .. | ||
| Textures | ||
| AnimatedMorphCube.glb | ||
| AnimatedTriangle.gltf | ||
| Avocado.glb | ||
| BoxAnimated.glb | ||
| GearboxAssy.glb | ||
| LICENSE | ||
| raylib_32x32.glb | ||
| rigged_figure.glb | ||