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* Implement a load values from accessor function. Added some more value types for the different GLTF attributes. Fixed crash when loading animated triangle. * Split GLTF model loading into separate functions for readability. * Fixed the already working models that I broke when introducing GLTFReadValue. Improved the example for gltf models to be able to switch between a few models. * Removed license from screen. It is pu inside a license file anyway. * Small improvements on the naming of functions Removed (*model). and replaced it with model-> |
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| .. | ||
| gltf | ||
| guy | ||
| models | ||
| pbr | ||
| shaders | ||
| angle_gauge.png | ||
| background.png | ||
| billboard.png | ||
| cubicmap_atlas.png | ||
| cubicmap.png | ||
| dresden_square_1k.hdr | ||
| dresden_square_2k.hdr | ||
| heightmap.png | ||
| pitch.png | ||
| plane_diffuse.png | ||
| plane.obj | ||
| plane.png | ||
| skybox.png | ||