Brian E
63ae57d2e3
Added raylib-APL to BINDINGS.md ( #4253 )
...
* Added raylib-APL to BINDINGS.md
* added back the newline
* Made APL binding be version 5.0 instead of auto
Also alligned the bars of the new entry.
2024-08-15 10:05:34 +02:00
Lázaro Albuquerque
6e644a27fc
Change some global variables to have internal linkage ( #4252 )
...
Android / build (arm64) (push) Has been cancelled
Android / build (x86_64) (push) Has been cancelled
CMakeBuilds / Windows Build (push) Has been cancelled
CMakeBuilds / Linux Build (push) Has been cancelled
Linux / build (i386, i386, /user/bin, 32) (push) Has been cancelled
Linux / build (x86_64, amd64, /user/bin, 64) (push) Has been cancelled
Linux Examples / build (push) Has been cancelled
macOS / build (push) Has been cancelled
WebAssembly / build (push) Has been cancelled
Windows / build (i686, pe-i386, 32, mingw-w64) (push) Has been cancelled
Windows / build (x64, x64, 64, msvc16) (push) Has been cancelled
Windows / build (x86, Win32, 32, msvc16) (push) Has been cancelled
Windows / build (x86_64, pe-x86-64, 64, mingw-w64) (push) Has been cancelled
Windows Examples / build (push) Has been cancelled
* Change some global variables to have internal linkage
* Update rcore.c
* Update rcore.c
2024-08-13 19:16:07 +02:00
hanaxars
65c4003546
Make camera movement independant of framerate ( #4247 )
...
Android / build (arm64) (push) Waiting to run
Android / build (x86_64) (push) Waiting to run
CMakeBuilds / Windows Build (push) Waiting to run
CMakeBuilds / Linux Build (push) Waiting to run
Linux / build (i386, i386, /user/bin, 32) (push) Waiting to run
Linux / build (x86_64, amd64, /user/bin, 64) (push) Waiting to run
Linux Examples / build (push) Waiting to run
macOS / build (push) Waiting to run
WebAssembly / build (push) Waiting to run
Windows / build (i686, pe-i386, 32, mingw-w64) (push) Waiting to run
Windows / build (x64, x64, 64, msvc16) (push) Waiting to run
Windows / build (x86, Win32, 32, msvc16) (push) Waiting to run
Windows / build (x86_64, pe-x86-64, 64, mingw-w64) (push) Waiting to run
Windows Examples / build (push) Waiting to run
Instead of moving camera with constant speed per frame, speed is multiplied with delta time before movement.
2024-08-12 18:47:52 +02:00
Anthony Carbajal
418b878053
[Examples] set FPS to 60 ( #4235 )
...
Android / build (arm64) (push) Has been cancelled
Android / build (x86_64) (push) Has been cancelled
CMakeBuilds / Windows Build (push) Has been cancelled
CMakeBuilds / Linux Build (push) Has been cancelled
Linux / build (i386, i386, /user/bin, 32) (push) Has been cancelled
Linux / build (x86_64, amd64, /user/bin, 64) (push) Has been cancelled
Linux Examples / build (push) Has been cancelled
macOS / build (push) Has been cancelled
WebAssembly / build (push) Has been cancelled
Windows / build (i686, pe-i386, 32, mingw-w64) (push) Has been cancelled
Windows / build (x64, x64, 64, msvc16) (push) Has been cancelled
Windows / build (x86, Win32, 32, msvc16) (push) Has been cancelled
Windows / build (x86_64, pe-x86-64, 64, mingw-w64) (push) Has been cancelled
Windows Examples / build (push) Has been cancelled
CodeQL / Analyze (cpp) (push) Has been cancelled
* set FPS to 60
* remove extra commented lines
2024-08-10 20:07:23 +02:00
Asdqwe
46cb6af437
Fix core_input_gamepad_info example so all buttons are displayed within the window ( #4241 )
Android / build (arm64) (push) Has been cancelled
Android / build (x86_64) (push) Has been cancelled
CMakeBuilds / Windows Build (push) Has been cancelled
CMakeBuilds / Linux Build (push) Has been cancelled
Linux / build (i386, i386, /user/bin, 32) (push) Has been cancelled
Linux / build (x86_64, amd64, /user/bin, 64) (push) Has been cancelled
Linux Examples / build (push) Has been cancelled
macOS / build (push) Has been cancelled
WebAssembly / build (push) Has been cancelled
Windows / build (i686, pe-i386, 32, mingw-w64) (push) Has been cancelled
Windows / build (x64, x64, 64, msvc16) (push) Has been cancelled
Windows / build (x86, Win32, 32, msvc16) (push) Has been cancelled
Windows / build (x86_64, pe-x86-64, 64, mingw-w64) (push) Has been cancelled
Windows Examples / build (push) Has been cancelled
2024-08-09 19:03:14 +02:00
Maxim Knyazkin
13491a485a
Fixed compilation for OpenGL ES ( #4243 )
2024-08-09 19:02:18 +02:00
Anthony Carbajal
e4529ff8f9
update text input box ( #4229 )
Android / build (arm64) (push) Waiting to run
Android / build (x86_64) (push) Waiting to run
CMakeBuilds / Windows Build (push) Waiting to run
CMakeBuilds / Linux Build (push) Waiting to run
Linux / build (i386, i386, /user/bin, 32) (push) Waiting to run
Linux / build (x86_64, amd64, /user/bin, 64) (push) Waiting to run
Linux Examples / build (push) Waiting to run
macOS / build (push) Waiting to run
WebAssembly / build (push) Waiting to run
Windows / build (i686, pe-i386, 32, mingw-w64) (push) Waiting to run
Windows / build (x64, x64, 64, msvc16) (push) Waiting to run
Windows / build (x86, Win32, 32, msvc16) (push) Waiting to run
Windows / build (x86_64, pe-x86-64, 64, mingw-w64) (push) Waiting to run
Windows Examples / build (push) Waiting to run
2024-08-09 09:18:00 +02:00
Anthony Carbajal
3c5bdae7ab
update shapes bouncing ball ( #4226 )
2024-08-09 09:16:05 +02:00
Anthony Carbajal
06aeb21429
update shaders basic pbr ( #4225 )
2024-08-09 09:15:07 +02:00
Anthony Carbajal
85c6489d81
update models box collisions ( #4224 )
2024-08-09 09:12:26 +02:00
Anthony Carbajal
243801c2d1
update text writing anim ( #4230 )
2024-08-09 09:07:56 +02:00
Maxim Knyazkin
2590a30d04
[rlgl] Adding warnings in case OpenGL 4.3 is not enabled ( #4202 )
...
* Adding warnings for OpenGL 4.3
* Removed logging from frequently called functions
2024-08-09 09:05:46 +02:00
NishiOwO
fe9e371f27
[miniaudio] Fixing miniaudio and Makefile for NetBSD ( #4212 )
...
* fixing miniaudio
* another fix for NetBSD
* adding wl-r. should not affect other bsd
2024-08-09 09:04:18 +02:00
Anthony Carbajal
070c1c9d63
update examples missing unloadtexture ( #4234 )
2024-08-09 09:03:27 +02:00
Anthony Carbajal
5233b80fb7
update raygui ( #4238 )
2024-08-09 08:55:16 +02:00
Jeffery Myers
9ef678d90a
Fix warnings ( #4239 )
...
* Update raylib_api.* by CI
* Fix typecast warnings
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-08-09 08:54:22 +02:00
freakmangd
cae0946764
Fix build.zig and use zig fmt ( #4242 )
...
+ `std.mem.split` is deprecated, `splitScalar` seems like the intended choice here
+ zig files should be formatted according to `zig fmt`
2024-08-09 08:53:29 +02:00
kai-z99
97c02b2425
[examples] Fix some examples ( #4211 )
...
Android / build (arm64) (push) Has been cancelled
Android / build (x86_64) (push) Has been cancelled
CMakeBuilds / Windows Build (push) Has been cancelled
CMakeBuilds / Linux Build (push) Has been cancelled
Linux / build (i386, i386, /user/bin, 32) (push) Has been cancelled
Linux / build (x86_64, amd64, /user/bin, 64) (push) Has been cancelled
Linux Examples / build (push) Has been cancelled
macOS / build (push) Has been cancelled
WebAssembly / build (push) Has been cancelled
Windows / build (i686, pe-i386, 32, mingw-w64) (push) Has been cancelled
Windows / build (x64, x64, 64, msvc16) (push) Has been cancelled
Windows / build (x86, Win32, 32, msvc16) (push) Has been cancelled
Windows / build (x86_64, pe-x86-64, 64, mingw-w64) (push) Has been cancelled
Windows Examples / build (push) Has been cancelled
* Add text
* small typo
2024-08-07 01:05:53 +02:00
Ray
5af331d708
REVIEWED #4206
2024-08-07 01:01:45 +02:00
Ray
db8b199363
Reviewed shader
Android / build (arm64) (push) Waiting to run
Android / build (x86_64) (push) Waiting to run
CMakeBuilds / Windows Build (push) Waiting to run
CMakeBuilds / Linux Build (push) Waiting to run
Linux / build (i386, i386, /user/bin, 32) (push) Waiting to run
Linux / build (x86_64, amd64, /user/bin, 64) (push) Waiting to run
Linux Examples / build (push) Waiting to run
macOS / build (push) Waiting to run
WebAssembly / build (push) Waiting to run
Windows / build (i686, pe-i386, 32, mingw-w64) (push) Waiting to run
Windows / build (x64, x64, 64, msvc16) (push) Waiting to run
Windows / build (x86, Win32, 32, msvc16) (push) Waiting to run
Windows / build (x86_64, pe-x86-64, 64, mingw-w64) (push) Waiting to run
Windows Examples / build (push) Waiting to run
2024-08-06 18:32:14 +02:00
CDM15y
b44b759b8f
[examples][shaders_raymarching] Add raymarching.fs for GLSL120 ( #4183 )
...
* Create raymarching.fs
* Update raymarching.fs
* Update raymarching.fs
* Update raymarching.fs
Remove `fragColor` as it is unused
Move the license to the top of the code to improve readability.
2024-08-06 18:30:15 +02:00
Anthony Carbajal
4b84b5563e
Update audio mixed processor ( #4214 )
...
* updated audio mixed processor
* remove float cast, better parenthesis
2024-08-06 18:29:10 +02:00
lnc3l0t
8b714e9dd9
[build.zig] check if wayland-scanner is installed ( #4217 )
...
#4150 introduced a default value for linux_display_backend,
which makes X11-only systems fail to build.
2024-08-06 18:28:33 +02:00
Ray
9c2ba3bfb7
REVIEWED: possible overflow... again #4206
Android / build (arm64) (push) Has been cancelled
Android / build (x86_64) (push) Has been cancelled
CMakeBuilds / Windows Build (push) Has been cancelled
CMakeBuilds / Linux Build (push) Has been cancelled
Linux / build (i386, i386, /user/bin, 32) (push) Has been cancelled
Linux / build (x86_64, amd64, /user/bin, 64) (push) Has been cancelled
Linux Examples / build (push) Has been cancelled
macOS / build (push) Has been cancelled
WebAssembly / build (push) Has been cancelled
Windows / build (i686, pe-i386, 32, mingw-w64) (push) Has been cancelled
Windows / build (x64, x64, 64, msvc16) (push) Has been cancelled
Windows / build (x86, Win32, 32, msvc16) (push) Has been cancelled
Windows / build (x86_64, pe-x86-64, 64, mingw-w64) (push) Has been cancelled
Windows Examples / build (push) Has been cancelled
2024-08-04 23:22:27 +02:00
Ray
923f983719
REVIEWED: Possible overflow #4206
Android / build (arm64) (push) Waiting to run
Android / build (x86_64) (push) Waiting to run
CMakeBuilds / Windows Build (push) Waiting to run
CMakeBuilds / Linux Build (push) Waiting to run
Linux / build (i386, i386, /user/bin, 32) (push) Waiting to run
Linux / build (x86_64, amd64, /user/bin, 64) (push) Waiting to run
Linux Examples / build (push) Waiting to run
macOS / build (push) Waiting to run
WebAssembly / build (push) Waiting to run
Windows / build (i686, pe-i386, 32, mingw-w64) (push) Waiting to run
Windows / build (x64, x64, 64, msvc16) (push) Waiting to run
Windows / build (x86, Win32, 32, msvc16) (push) Waiting to run
Windows / build (x86_64, pe-x86-64, 64, mingw-w64) (push) Waiting to run
Windows Examples / build (push) Waiting to run
2024-08-04 22:08:38 +02:00
Ray
b657001e0d
REVIEWED: shaders_vertex_displacement
2024-08-04 22:06:20 +02:00
lnc3l0t
b2d48ff172
[build.zig] Override config.h definitions ( #4193 )
...
* [build.zig] Overridable definitions from config.h
The new Options field "config" holds a string the user can set in the
format "-Dflag_a=1 -Dflag_b=0 ..." to override the values set in
`config.h`.
The file is parsed and the default values are appended to the
compilation flags, if the user doesn't override them.
The user string is appended to the compilation flags.
The "-DEXTERNAL_CONFIG_FLAGS" is added to prevent "config.h" inclusion.
Note: a certain format is assumed for the formatting of config.h
Note: this commit references the closed issue #3516
* [build.zig] Only SUPPORT_* definitions are overridable
Lines from `config.h` which contains "SUPPORT" are added to compilation after being parsed:
- remove whitespace
- format to preprocessor option https://gcc.gnu.org/onlinedocs/gcc/Preprocessor-Options.html
The user supplied flags have priority over the ones read from the file.
NOTE: extension to commit 4da7f82e6f , the logic is simplified
because the SUPPORT flags only have binary values, which makes them easier to parse.
2024-08-04 22:01:28 +02:00
Dave Green
596cc3a645
[rcore][desktop_glfw] Set AUTO_ICONIFY flag to false per default ( #4188 )
...
* GLFW AUTO_ICONIFY flag is now set to false per default.
Previously AUTO_ICONIFY was only disabled if the user requested a Fullscreen window from the start. After that it was not possible to change this behavior on the user side anymore, even when changing to a Fullscreen window.
The AUTO_ICONIFY causes problems on macOS. On macOS if the window is minimized because of AUTO_ICONIFY than the only way to restore it is to click on the icon in the dock. In other words when AUTO_ICONIFY is enabled alt/cmd-tabbing through windows does not work correctly. On windows it works even when AUTO_ICONIFY is enabled.
Additionally if a raylib window is in Fullscreen mode on another monitor the AUTO_ICONIFY behavior is a problem because the user might want to window to stay on the monitor even if it loses focus. (problem on all OS's)
AUTO_ICONIFY also restores the monitor hardware resolution if a fullscreen window loses focus.
* Update rcore_desktop_glfw.c
Extra space removed and comments updated with a space at the beginning
2024-08-04 21:59:48 +02:00
Alex ZH
43b0c9410e
[examples] Add new example: shaders_vertex_displacement ( #4186 )
...
* shaders-vertex_displacement init
* implement simulation of wave in ocean
* update examples/README & add some comments
* update comments
* add gl100 shaders
2024-08-04 21:58:26 +02:00
Randy Palamar
92f60a99f6
[rlgl] use GLint64 for glGetBufferParameteri64v ( #4197 )
2024-08-04 21:53:56 +02:00
Anthony Carbajal
6595bab8ff
update make for examples ( #4209 )
2024-08-04 21:45:50 +02:00
Rico P
a8ec8472ff
replace unicode characters by ascii characters in jar_xml to avoid warning in MSVC ( #4196 )
Android / build (arm64) (push) Has been cancelled
Android / build (x86_64) (push) Has been cancelled
CMakeBuilds / Windows Build (push) Has been cancelled
CMakeBuilds / Linux Build (push) Has been cancelled
Linux / build (i386, i386, /user/bin, 32) (push) Has been cancelled
Linux / build (x86_64, amd64, /user/bin, 64) (push) Has been cancelled
Linux Examples / build (push) Has been cancelled
macOS / build (push) Has been cancelled
WebAssembly / build (push) Has been cancelled
Windows / build (i686, pe-i386, 32, mingw-w64) (push) Has been cancelled
Windows / build (x64, x64, 64, msvc16) (push) Has been cancelled
Windows / build (x86, Win32, 32, msvc16) (push) Has been cancelled
Windows / build (x86_64, pe-x86-64, 64, mingw-w64) (push) Has been cancelled
Windows Examples / build (push) Has been cancelled
CodeQL / Analyze (cpp) (push) Has been cancelled
2024-08-02 21:04:33 +02:00
maxmutant
9e39788e07
[rcore] fix gamepad axis movement and its automation event recording ( #4184 )
...
Android / build (arm64) (push) Has been cancelled
Android / build (x86_64) (push) Has been cancelled
CMakeBuilds / Windows Build (push) Has been cancelled
CMakeBuilds / Linux Build (push) Has been cancelled
Linux / build (i386, i386, /user/bin, 32) (push) Has been cancelled
Linux / build (x86_64, amd64, /user/bin, 64) (push) Has been cancelled
Linux Examples / build (push) Has been cancelled
macOS / build (push) Has been cancelled
WebAssembly / build (push) Has been cancelled
Windows / build (i686, pe-i386, 32, mingw-w64) (push) Has been cancelled
Windows / build (x64, x64, 64, msvc16) (push) Has been cancelled
Windows / build (x86, Win32, 32, msvc16) (push) Has been cancelled
Windows / build (x86_64, pe-x86-64, 64, mingw-w64) (push) Has been cancelled
Windows Examples / build (push) Has been cancelled
* [rcore] fix gamepad axis movement and its automation event recording
This commit fixes 2 issues:
- Automation events aren't recorded for negative axis movements on
gamepads (e.g. stick going left/up)
- 'GetGamepadAxisMovement' drift check isn't working correctly for
triggers. Axis values between [-0.1, 0.1] are clamped to 0.0
Behaviour change:
- 'GetGamepadAxisMovement' returns default value for each axis, even
if gamepad isn't attached.
* [rcore] inline body of 'GetGamepadAxisMovementDefault' and remove it
2024-07-28 22:07:47 +02:00
Dave Green
e5a1fc4f20
No longer set the RL_TEXTURE_FILTER_LINEAR when high dpi flag is enabled. ( #4189 )
Android / build (arm64) (push) Waiting to run
Android / build (x86_64) (push) Waiting to run
CMakeBuilds / Windows Build (push) Waiting to run
CMakeBuilds / Linux Build (push) Waiting to run
Linux / build (i386, i386, /user/bin, 32) (push) Waiting to run
Linux / build (x86_64, amd64, /user/bin, 64) (push) Waiting to run
Linux Examples / build (push) Waiting to run
macOS / build (push) Waiting to run
WebAssembly / build (push) Waiting to run
Windows / build (i686, pe-i386, 32, mingw-w64) (push) Waiting to run
Windows / build (x64, x64, 64, msvc16) (push) Waiting to run
Windows / build (x86, Win32, 32, msvc16) (push) Waiting to run
Windows / build (x86_64, pe-x86-64, 64, mingw-w64) (push) Waiting to run
Windows Examples / build (push) Waiting to run
2024-07-27 20:19:05 +02:00
Ray
efce4d69ce
Merge branch 'master' of https://github.com/raysan5/raylib
Windows / build (x86, Win32, 32, msvc16) (push) Waiting to run
Windows / build (x86_64, pe-x86-64, 64, mingw-w64) (push) Waiting to run
Windows Examples / build (push) Waiting to run
Android / build (arm64) (push) Has been cancelled
Android / build (x86_64) (push) Has been cancelled
CMakeBuilds / Windows Build (push) Has been cancelled
CMakeBuilds / Linux Build (push) Has been cancelled
Linux / build (i386, i386, /user/bin, 32) (push) Has been cancelled
Linux / build (x86_64, amd64, /user/bin, 64) (push) Has been cancelled
Linux Examples / build (push) Has been cancelled
macOS / build (push) Has been cancelled
WebAssembly / build (push) Has been cancelled
Windows / build (i686, pe-i386, 32, mingw-w64) (push) Has been cancelled
Windows / build (x64, x64, 64, msvc16) (push) Has been cancelled
2024-07-25 11:44:59 +02:00
Ray
5041d20f00
Update rcore_desktop_glfw.c
2024-07-25 11:44:49 +02:00
Jutastre
f5d2f8d545
Warning on invalid image data ( #4179 )
...
Android / build (arm64) (push) Waiting to run
Android / build (x86_64) (push) Waiting to run
CMakeBuilds / Windows Build (push) Waiting to run
CMakeBuilds / Linux Build (push) Waiting to run
Linux / build (i386, i386, /user/bin, 32) (push) Waiting to run
Linux / build (x86_64, amd64, /user/bin, 64) (push) Waiting to run
Linux Examples / build (push) Waiting to run
macOS / build (push) Waiting to run
WebAssembly / build (push) Waiting to run
Windows / build (i686, pe-i386, 32, mingw-w64) (push) Waiting to run
Windows / build (x64, x64, 64, msvc16) (push) Waiting to run
Windows / build (x86, Win32, 32, msvc16) (push) Waiting to run
Windows / build (x86_64, pe-x86-64, 64, mingw-w64) (push) Waiting to run
Windows Examples / build (push) Waiting to run
* Adds log warnings on invalid file data
* Separate error on missing file extension
* Changed LOG_ERROR to LOG_WARNING
---------
Co-authored-by: Jutastre <pukarlindgren@gmail.com>
2024-07-24 21:21:45 +02:00
Lázaro Albuquerque
bbcb0109e1
Add default vertex/fragment shader to OpenGL ES 3.0 based on the ones from OpenGL 3.3 ( #4178 )
Android / build (arm64) (push) Waiting to run
Android / build (x86_64) (push) Waiting to run
CMakeBuilds / Windows Build (push) Waiting to run
CMakeBuilds / Linux Build (push) Waiting to run
Linux / build (i386, i386, /user/bin, 32) (push) Waiting to run
Linux / build (x86_64, amd64, /user/bin, 64) (push) Waiting to run
Linux Examples / build (push) Waiting to run
macOS / build (push) Waiting to run
WebAssembly / build (push) Waiting to run
Windows / build (i686, pe-i386, 32, mingw-w64) (push) Waiting to run
Windows / build (x64, x64, 64, msvc16) (push) Waiting to run
Windows / build (x86, Win32, 32, msvc16) (push) Waiting to run
Windows / build (x86_64, pe-x86-64, 64, mingw-w64) (push) Waiting to run
Windows Examples / build (push) Waiting to run
2024-07-23 21:10:23 +02:00
Lázaro Albuquerque
30f9ca7eb6
A better default that saves the whopping amount of 28KB on the final bundle ( #4177 )
Android / build (arm64) (push) Waiting to run
Android / build (x86_64) (push) Waiting to run
CMakeBuilds / Windows Build (push) Waiting to run
CMakeBuilds / Linux Build (push) Waiting to run
Linux / build (i386, i386, /user/bin, 32) (push) Waiting to run
Linux / build (x86_64, amd64, /user/bin, 64) (push) Waiting to run
Linux Examples / build (push) Waiting to run
macOS / build (push) Waiting to run
WebAssembly / build (push) Waiting to run
Windows / build (i686, pe-i386, 32, mingw-w64) (push) Waiting to run
Windows / build (x64, x64, 64, msvc16) (push) Waiting to run
Windows / build (x86, Win32, 32, msvc16) (push) Waiting to run
Windows / build (x86_64, pe-x86-64, 64, mingw-w64) (push) Waiting to run
Windows Examples / build (push) Waiting to run
2024-07-22 22:23:03 +02:00
Colleague Riley
f1f08861a1
Update RGFW ( #4176 )
...
* update RGFW
* fix bug with GetCurrentMonitor
* update RGFW
* update RGFW
* clean up merge
2024-07-22 22:19:09 +02:00
Jaen
047a4da696
Fix Carp link - BINDINGS.md ( #4175 )
...
Android / build (arm64) (push) Has been cancelled
Android / build (x86_64) (push) Has been cancelled
CMakeBuilds / Windows Build (push) Has been cancelled
CMakeBuilds / Linux Build (push) Has been cancelled
Linux / build (i386, i386, /user/bin, 32) (push) Has been cancelled
Linux / build (x86_64, amd64, /user/bin, 64) (push) Has been cancelled
Linux Examples / build (push) Has been cancelled
macOS / build (push) Has been cancelled
Parse raylib_api / build (push) Has been cancelled
WebAssembly / build (push) Has been cancelled
Windows / build (i686, pe-i386, 32, mingw-w64) (push) Has been cancelled
Windows / build (x64, x64, 64, msvc16) (push) Has been cancelled
Windows / build (x86, Win32, 32, msvc16) (push) Has been cancelled
Windows / build (x86_64, pe-x86-64, 64, mingw-w64) (push) Has been cancelled
Windows Examples / build (push) Has been cancelled
CodeQL / Analyze (cpp) (push) Has been cancelled
The current link 404's. Replace it with a fork.
2024-07-21 13:44:34 +02:00
github-actions[bot]
ad72e3ec8f
Update raylib_api.* by CI
2024-07-21 08:28:53 +00:00
Ray
474ab48f8b
Update rtextures.c
2024-07-21 10:28:34 +02:00
Ray
fde0dcd0ab
ADDED: Working directory info at initialization
2024-07-21 10:28:23 +02:00
Ray
fc5eab5676
Update version to avoid confusions...
...
...considering that `raylib 5.5` official release could still take some time...
2024-07-21 10:28:01 +02:00
CDM15y
2d94d8d06d
[examples] Fix PBR and Shadowmap example shaders for GLSL 1.20 ( #4167 )
...
Android / build (arm64) (push) Waiting to run
Android / build (x86_64) (push) Waiting to run
CMakeBuilds / Windows Build (push) Waiting to run
CMakeBuilds / Linux Build (push) Waiting to run
Linux / build (i386, i386, /user/bin, 32) (push) Waiting to run
Linux / build (x86_64, amd64, /user/bin, 64) (push) Waiting to run
Linux Examples / build (push) Waiting to run
macOS / build (push) Waiting to run
WebAssembly / build (push) Waiting to run
Windows / build (i686, pe-i386, 32, mingw-w64) (push) Waiting to run
Windows / build (x64, x64, 64, msvc16) (push) Waiting to run
Windows / build (x86, Win32, 32, msvc16) (push) Waiting to run
Windows / build (x86_64, pe-x86-64, 64, mingw-w64) (push) Waiting to run
Windows Examples / build (push) Waiting to run
* Update pbr.fs
remove presicion mediump float because it is for GLES, and not desktop GL
* Fix shadowmap.fs
also suffers the same problem as pbr.fs
2024-07-20 10:42:55 +02:00
Julianiolo
aa70d32786
Fix a dependance of rtexture to rtext ( #4171 )
2024-07-20 10:39:14 +02:00
Ray
996f50393e
Minor tweaks
Android / build (arm64) (push) Has been cancelled
Android / build (x86_64) (push) Has been cancelled
CMakeBuilds / Windows Build (push) Has been cancelled
CMakeBuilds / Linux Build (push) Has been cancelled
Linux / build (i386, i386, /user/bin, 32) (push) Has been cancelled
Linux / build (x86_64, amd64, /user/bin, 64) (push) Has been cancelled
Linux Examples / build (push) Has been cancelled
macOS / build (push) Has been cancelled
Parse raylib_api / build (push) Has been cancelled
WebAssembly / build (push) Has been cancelled
Windows / build (i686, pe-i386, 32, mingw-w64) (push) Has been cancelled
Windows / build (x64, x64, 64, msvc16) (push) Has been cancelled
Windows / build (x86, Win32, 32, msvc16) (push) Has been cancelled
Windows / build (x86_64, pe-x86-64, 64, mingw-w64) (push) Has been cancelled
Windows Examples / build (push) Has been cancelled
2024-07-19 00:39:58 +02:00
Ray
61393fff1f
Update rcore_desktop_glfw.c
2024-07-19 00:39:11 +02:00
_Tradam
50000f4b01
added brainfuck bindings ( #4169 )
2024-07-18 21:06:18 +02:00