mirror of
https://github.com/ollama/ollama.git
synced 2026-06-05 21:05:00 +08:00
* broad lint fixes to sidestep CI scope glitch * runner: Remove CGO engines, use llama-server exclusively for GGML models Remove the vendored GGML and llama.cpp backend, CGO runner, Go model implementations, and sample. llama-server (built from upstream llama.cpp via FetchContent) is now the sole inference engine for GGUF-based models. (Safetensor based models continue to run on the new MLX engine.) This allows us to more rapidly pick up new capabilities and fixes from llama.cpp as they come out. On windows this now requires recent AMD driver versions to support ROCm v7 as llama.cpp currently does not support building against v6. * llama/compat: load Ollama-format GGUFs in llama-server Squashed from upstream/jmorganca/llama-compat on 2026-04-29. Source tip:0c33775d37. Original source commits: -25223160dllama/compat: add in-memory shim so llama-server can load Ollama-format GGUFs -7449b539allm,server: route Ollama-format gemma3 blobs through llama/compat -436f2e2b1llama/compat: make patch-apply idempotent -8c2c9d4c8llama/compat: extend gemma3 handler to cover 1B and 270M blobs -021389f7bllama/compat: shrink clip.cpp injection from 18 lines to 1 -61b367ec2llama/compat: shrink patch to pure call-site hooks (34 -> 20 lines) -36049361cllama/compat: simplify shim (gemma3-tested) -8fa664865llama/compat: add qwen35moe text handler -db0c74530llama/compat: add qwen35moe vision (clip) support -2a388da77llama/compat: split shared infra into a util TU -9a69a17dcllama/compat: document non-public API dependencies -d0f38a915llama/compat: add gpt-oss and lfm2 handlers -086071822llama/compat: add mistral3 text handler (vision TODO) -63bde9ff7llama/compat: add mistral3 vision (clip) support -3a57b89d5llama/compat: apply LLaMA RoPE permute to mistral3 vision Q/K -99cb87439llama/compat: add qwen35, gemma4, deepseek-ocr handlers -2c7850dballama/compat: add nemotron_h_moe handler (latent FFN + MTP skip) -9e3b54225llama/compat: add llama4 text + clip handlers -034fee349llama/compat: add gemma4 clip handler (gemma4v projector) -9945c5a93server: remove dhiltgen/* compat redirect table -5d4539101llama/compat: rewrite gemma4 tokenizer model to BPE -7e0765327llama/compat: add glm-ocr text handler + text-loader load-op hook -f1bd1a25allama/compat: add glm-ocr clip handler (glm4v projector) -4b5cf3420llama/compat: collapse text-loader hook back to one new patch line -eb4ecf4fcllama/compat: extend gemma4 clip handler to gemma4a (audio) -a23a5e76fllama/compat: fix gemma4a per-block norm tensor mapping -cd2dcaff4llama/compat: add embeddinggemma handler -1ce8a6b26llama/compat: add qwen3-vl + qwen2.5-vl handlers -fd98ffa1ellama/compat: add gemma3n + glm4moelite handlers -cc7bdf0bcllama/compat: handle null buft in maybe_load_tensor -0c33775d3llama/compat: disable mmap when load_op transforms text-side tensors * refine implementation * ci: fix windows MLX build * ci: fix windows llama-server build * ci: fix windows rocm build * ci: windows mlx tuning Shorten long-tail on build, and get OllamaSetup.exe back under 2g limit * ci: fix windows dependencies * win: fix dependency gathering * disable openmp * win: arm64 cross-compile build also DRY out CI steps * scheduler improvements * ci: improvements from #15982 * win: favor ninja for faster developer builds * win: fix build * win: fix arm64 cross-compile * win: avoid spaces in compiler path * misc discovery fixes, and bos handling * lint fixes * win: fix arm cross-compile build/CI bugs * llama.cpp update * win: handle multiple CRT dirs * vulkan: add windows iGPU detection * fix creation bugs for patched models, other refactoring work * tune batch size for better performance * ci and lint fixes * fix repeat_last_n bug * build: revamp build for better developer UX * amd, sampler, qwen3next fixes * version bump * fix mlx build * revamp GPU discovery Scanning the output of llama-server is turning out to be too error prone across llama.cpp updates, so this switches to a thin dynamic library load against the bundled GGML libraries so more details can be gathered from the API. * version bump * missing file * ci: fix cache miss on rocm build * refine vulkan dep handling * fix ps reporting bug on full GPU load * improve cmake wiring for customized local builds * version bump * docker build arg cleanup * improve windows exit error logs * fix community gemma4 support and ci flakes * fix mlx unit test * tighten up ps logic to avoid double counting fit log lines * version bump * fix ps view for full gpu layer offload * add MTP wiring for llama-server and create with GGUFs * pick best template by capabilities * version bump * ci: harden apt repos * remove unused cpu core discovery * adjust batch default logic to reduce OOMs * support larger tool calls * fix audio support, template show * qwen35 mtp patch support * flesh out dtypes * rocm deps * version bump * lint fix * block broken gfx1150 on windows * fix qwen3.5 moe mtp tensors in patch * mmproj oom fallback and vulkan on by default * qwen MTP compat fix * version bump * ci: fix WoA cross-compile * ci: workaround ui tool in cross-compile * version bump * win: enable OpenMP for CPU builds * build: improve developer UX * ci: windows path workaround for CPU build * win: fix WoA dependencies * win: fix large offset reads for mmproj patched loads * version bump * fix vulkan dup detection * add OLLAMA_IGPU_ENABLE and largely disable iGPUs by default * opt-in MTP, win large offset, integraton fixes * fix unit test scheduler interaction hang * fix multi-gpu filtering * version bump * review comments * fix thinking level * fix linux rocm ordering and granite 3.3 template * version bump * ci fix - non-shallow MLX checkout * bypass linux sysfs unit test on windows --------- Co-authored-by: jmorganca <jmorganca@gmail.com>
188 lines
5.7 KiB
Markdown
188 lines
5.7 KiB
Markdown
# Development
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Install prerequisites:
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- [Go](https://go.dev/doc/install)
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- [CMake](https://cmake.org/download/) 3.24 or newer
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- C/C++ compiler: Clang on macOS, Visual Studio 2022 C++ tools on Windows, or GCC/Clang on Linux
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- [Ninja](https://github.com/ninja-build/ninja/releases) in `PATH` is recommended, especially on Windows
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For pure Go iteration against an existing native payload, run Ollama from the repository root:
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```shell
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go run . serve
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```
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> [!NOTE]
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> Ollama includes native code compiled with CGO. From time to time these data structures can change and CGO can get out of sync resulting in unexpected crashes. You can force a full build of the native code by running `go clean -cache` first.
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## Native build model
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For a fresh checkout, or after changing native code, build from the repository root. On macOS arm64, this builds Metal inference. On all other platforms this builds CPU-only inference. It builds the Go binary at the repository root and installs the native runtime payload under `build/lib/ollama`.
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```shell
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cmake -B build .
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cmake --build build --parallel 8
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./ollama serve
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```
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To install into a standard prefix layout:
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```shell
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cmake --install build --prefix /path/to/install
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```
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On all platforms except macOS arm64, to build GPU backends select the backends explicitly:
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```shell
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cmake -B build . -DOLLAMA_LLAMA_BACKENDS="cuda_v13;vulkan"
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cmake --build build --parallel 8
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```
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Supported backend values are `cuda_v12`, `cuda_v13`, `rocm_v7_1`, `rocm_v7_2`, `vulkan`, `cuda_jetpack5`, and `cuda_jetpack6`.
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Use standard CMake architecture overrides to narrow GPU builds for local hardware:
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```shell
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# CUDA
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cmake -B build . -DOLLAMA_LLAMA_BACKENDS=cuda_v13 -DCMAKE_CUDA_ARCHITECTURES=native
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# ROCm / HIP
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cmake -B build . -DOLLAMA_LLAMA_BACKENDS=rocm_v7_2 -DCMAKE_HIP_ARCHITECTURES=gfx1100
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```
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You can tune GGML build options by setting `GGML_*` values during configure. For example, to build CUDA v12 for Pascal without flash attention kernels:
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```shell
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cmake -B build . -DOLLAMA_LLAMA_BACKENDS=cuda_v12 -DCMAKE_CUDA_ARCHITECTURES=61 -DGGML_CUDA_FA=OFF
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```
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## macOS (Apple Silicon)
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Additional prerequisites:
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MLX Metal requires the Metal toolchain. Install [Xcode](https://developer.apple.com/xcode/) first, then:
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```shell
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xcodebuild -downloadComponent MetalToolchain
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```
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## Windows
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Additional prerequisites:
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- [Visual Studio 2022](https://visualstudio.microsoft.com/downloads/) including the Native Desktop Workload
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- (Optional) AMD GPU support
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- [ROCm](https://rocm.docs.amd.com/en/latest/)
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- (Optional) NVIDIA GPU support
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- [CUDA SDK](https://developer.nvidia.com/cuda-downloads?target_os=Windows&target_arch=x86_64&target_type=exe_network)
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- (Optional) Vulkan GPU support
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- [Vulkan SDK](https://vulkan.lunarg.com/sdk/home) - useful for AMD/Intel GPUs
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- (Optional) MLX engine support
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- [CUDA 13+ SDK](https://developer.nvidia.com/cuda-downloads)
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- [cuDNN 9+](https://developer.nvidia.com/cudnn)
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For Ninja builds, run CMake from a Developer PowerShell/Command Prompt or another shell where the Visual Studio compiler is available.
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> Building for Vulkan requires VULKAN_SDK environment variable:
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>
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> PowerShell
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> ```powershell
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> $env:VULKAN_SDK="C:\VulkanSDK\<version>"
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> ```
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> CMD
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> ```cmd
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> set VULKAN_SDK=C:\VulkanSDK\<version>
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> ```
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## Windows (ARM)
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Windows ARM does not support additional acceleration libraries at this time.
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## Linux
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Additional prerequisites:
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- (Optional) AMD GPU support
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- [ROCm](https://rocm.docs.amd.com/projects/install-on-linux/en/latest/install/quick-start.html)
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- (Optional) NVIDIA GPU support
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- [CUDA SDK](https://developer.nvidia.com/cuda-downloads)
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- (Optional) Vulkan GPU support
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- [Vulkan SDK](https://vulkan.lunarg.com/sdk/home) - useful for AMD/Intel GPUs
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- Or install via package manager: `sudo apt install vulkan-sdk` (Ubuntu/Debian) or `sudo dnf install vulkan-sdk` (Fedora/CentOS)
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- (Optional) MLX engine support
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- [CUDA 13+ SDK](https://developer.nvidia.com/cuda-downloads)
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- [cuDNN 9+](https://developer.nvidia.com/cudnn)
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- OpenBLAS/LAPACK: `sudo apt install libopenblas-dev liblapack-dev liblapacke-dev` (Ubuntu/Debian)
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> [!IMPORTANT]
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> Ensure prerequisites are in `PATH` before running CMake.
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## MLX Engine (Optional)
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The MLX engine enables running safetensor based models. On macOS arm64, MLX is enabled by default. On other platforms, MLX backends are selected with `OLLAMA_MLX_BACKENDS`.
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### CUDA
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Requires CUDA 13+ and [cuDNN](https://developer.nvidia.com/cudnn) 9+.
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```shell
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cmake -B build . -DOLLAMA_MLX_BACKENDS=cuda_v13
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cmake --build build --parallel 8
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```
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### Local MLX source overrides
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To build against a local checkout of MLX and/or MLX-C (useful for development), set environment variables before running CMake:
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```shell
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export OLLAMA_MLX_SOURCE=/path/to/mlx
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export OLLAMA_MLX_C_SOURCE=/path/to/mlx-c
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```
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On macOS arm64:
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```shell
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OLLAMA_MLX_SOURCE=../mlx OLLAMA_MLX_C_SOURCE=../mlx-c cmake -B build .
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cmake --build build --parallel 8
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```
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For CUDA:
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```powershell
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$env:OLLAMA_MLX_SOURCE="../mlx"
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$env:OLLAMA_MLX_C_SOURCE="../mlx-c"
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cmake -B build . -DOLLAMA_MLX_BACKENDS=cuda_v13
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cmake --build build --parallel 8
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```
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## Docker
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```shell
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docker build .
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```
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### ROCm
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```shell
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docker build --build-arg FLAVOR=rocm .
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```
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## Running tests
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To run tests, use `go test`:
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```shell
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go test ./...
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```
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## Library detection
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Ollama looks for native helper binaries and acceleration libraries in installed and local development layouts:
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* `../lib/ollama` for standard installs where `ollama` is under `bin/`
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* `./lib/ollama` for Windows release-style payloads and local dist output
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* `.` for macOS release artifacts that colocate helpers with `ollama`
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* `build/lib/ollama` and `dist/<platform>/lib/ollama` for local development builds
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If the libraries are not found, Ollama will not run with any acceleration libraries.
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