We no longer need to add_tooltip_to_left_panel_row since
tippyjs.delegate will automatically do that for us.
Tippyjs automatically places it to left on small widths and bottom
for large widhts.
When the user's full name is long, the full name + `(you)`
in the buddy list starts to truncate, but when hover, the
tooltip displays the full name but not `(you)`.
This commit fixes this by adding `(you)` in the tooltip.
There was a bug where invite users link is shown in the Invitations
section of settings overlay, irrespective if the user is allowed to
invite or not based on the realm settings. So here we just use the
'can_invite_others_to_realm' field of page_params, that was added in
previous commit itself to hide the link accordingly.
Also added the code in server_events_dispatch.js for this field.
Though it doesn't do live update when the overlay is opened similar
to other policies like create_stream_policy, but it ensures that the
visibility of link is correct if the overlay is opened after the
settings has changed.
We should probably do the complete live update in future of the
elements related to such realm settings.
Since the base hash for org settings and user settings are
different (organization and settings), the hashchange module
gets confused that we are going from one overlay to other.
A reproducer for this flow is to visit the organization "Bots" page,
click on your own profile as the owner of a bot, and then click "Edit
profile" from there.
So, we fix this by making an exception for this particular case
in the module.
Fixes part of #18011.
Muted users are stored in a map with key as user ID and
the value as the timestamp of muting.
Names can be easily fetched from existing functions
in `people.js` and hence not stored.
This change should make live-update code less brittle,
or at least less cumbersome.
Instead of having to re-compute calculated fields for
every change to a stream message, we now just compute
the fields right before we render stream settings UI.
This is mostly a pure code move.
In passing I remove an unneeded call to
update_calculated_fields in the dispatch code,
plus some tests that don't need them.
For filter values which don't exist or are invalid in some
way, we return false to show user that there are no messages
in the filter user is trying to render. Our previous behaviour
was to show all the messages and ignore the filter which
isn't good.
Previously we were liable to have false positives in our tests here
because we did not reset the visible state for these selectors, this
commit adds a helper and relevant calls to it in order to prevent such
false positives.
We now consistently set the PM counts for the right
sidebar toggle in unread_ui, similar to what we
do for the overall counts in the left sidebar toggle.
(Use a thin window to see the code in action.)
This breaks a dependency cycle.
In passing I improve the test coverage for the
actual job that pm_list still does (updating its
own total count in the "Private Messages" section).
This data structure has never been one that we actually render into
the DOM; instead, its role is to support clicking into view that
contain muted streams and topics quickly.
This downgrade makes that situation much more explicit, and is also
useful refactoring to help simpify the upcoming changes in #16746.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
I lift this function out of message_store to
break some dependencies, and it's also more
consistent with the rest of the codebase:
alert_words.process_message
pm_conversations.process_message
recent_topics.process_messages
recent_senders.process_message_for_senders
We can do further cleanup to make these names
consistent (and possibly have them all work in
bulk), but that's out of the scope of the current PR.
We move the message_store.add_message_metadata function
(and all its dependencies) into a new module called
message_helper and rename the function to process_new_message.
(It does a bit more than adding message metadata, such
as updating our message store.)
We also have a "protected" interface now in message_store,
so that message_helper can access the message store:
update_message_cache
get_cached_message
Because update_message_cache is identical to
the former create_mock_message, we just renamed it
in the tests.
Most callers should use these functions:
message_helper.process_new_message (setting)
message_store.get (getting)
It's slightly annoying that the setter interface
is in a different module than the getter interface,
but that's how you break a bunch of dependencies.
We also extract the tiny message_user_ids class:
user_ids()
add_user_ids()
All the code moves here are pretty trivial, and
the code that was moved maintains 100% line
coverage.
The module name `message_helper` is not ideal, but it's a single
function and it'll save time to just do the topology change now and
leave thinking through the right name to later.
Before this we did not have remove event in server_events_dispatch.js
for the user group delete event even though server had. This was
leading to blueslip errors. Extracted the logic which was used in
success() of channel.del for user_groups into the remove case in
server_events_dispatch. Also removed the redundant reload call as
we already do that in server events.