sharedrop/ember-cli-build.js

68 lines
1.8 KiB
JavaScript

'use strict';
/* eslint-env node */
const EmberApp = require('ember-cli/lib/broccoli/ember-app');
const env = process.env.EMBER_ENV;
const config = require('./config/environment')(env);
module.exports = function(defaults) {
const app = new EmberApp(defaults, {
dotEnv: {
clientAllowedKeys: ['FIREBASE_URL'],
},
fingerprint: {
// Don't include SVG files, because of animal icons being loaded dynamically
extensions: ['js', 'css', 'png', 'jpg', 'gif', 'map'],
generateAssetMap: true,
fingerprintAssetMap: true,
},
'ember-bootstrap': {
importBootstrapCSS: false,
},
inlineContent: {
analytics: {
file: 'app/analytics.html',
enabled: !!config.GOOGLE_ANALYTICS_ID,
postProcess(content) {
return content.replace(
/\{\{GOOGLE_ANALYTICS_ID\}\}/g,
config.GOOGLE_ANALYTICS_ID
);
},
},
},
sassOptions: {
extension: 'sass',
},
SRI: {
enabled: false,
},
});
// Use `app.import` to add additional libraries to the generated
// output files.
//
// If you need to use different assets in different
// environments, specify an object as the first parameter. That
// object's keys should be the environment name and the values
// should be the asset to use in that environment.
//
// If the library that you are including contains AMD or ES6
// modules that you would like to import into your application
// please specify an object with the list of modules as keys
// along with the exports of each module as its value.
app.import('vendor/ba-tiny-pubsub.min.js');
app.import('vendor/filer.min.js');
app.import('vendor/idb.filesystem.min.js');
app.import('vendor/peer.js');
return app.toTree();
};