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GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf), page 22), so this shader will not load properly during build. It's not a super important change, but I came across it while playing with the examples on my pi. |
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| audio | ||
| core | ||
| models | ||
| others | ||
| physac | ||
| shaders | ||
| shapes | ||
| text | ||
| textures | ||
| CMakeLists.txt | ||
| Makefile | ||
| Makefile.Android | ||