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GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf), page 22), so this shader will not load properly during build. It's not a super important change, but I came across it while playing with the examples on my pi. |
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| .. | ||
| resources | ||
| shaders_custom_uniform.c | ||
| shaders_custom_uniform.png | ||
| shaders_model_shader.c | ||
| shaders_model_shader.png | ||
| shaders_postprocessing.c | ||
| shaders_postprocessing.png | ||
| shaders_shapes_textures.c | ||
| shaders_shapes_textures.png | ||