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Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()` |
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| .. | ||
| resources | ||
| shaders_custom_uniform.c | ||
| shaders_custom_uniform.png | ||
| shaders_model_shader.c | ||
| shaders_model_shader.png | ||
| shaders_postprocessing.c | ||
| shaders_postprocessing.png | ||
| shaders_shapes_textures.c | ||
| shaders_shapes_textures.png | ||