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1. Always synthesize a complete frame of audio, using a second buffer (this prevents gaps in playback) 2. Sine is computed correctly, with an adjustable frequency 3. User can modulate frequency in real-time with mouse 4. Entire audio buffer data is shown, visually demonstrating how sine changes in wavelength |
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| .. | ||
| audio | ||
| core | ||
| models | ||
| others | ||
| physac | ||
| shaders | ||
| shapes | ||
| text | ||
| textures | ||
| CMakeLists.txt | ||
| Makefile | ||
| Makefile.Android | ||