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It was quite restrictive and hacky implementation, just load multiple types same sound to play multiple instances. |
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| .. | ||
| resources | ||
| audio_mixed_processor.c | ||
| audio_mixed_processor.png | ||
| audio_module_playing.c | ||
| audio_module_playing.png | ||
| audio_music_stream.c | ||
| audio_music_stream.png | ||
| audio_raw_stream.c | ||
| audio_raw_stream.png | ||
| audio_sound_loading.c | ||
| audio_sound_loading.png | ||
| audio_stream_effects.c | ||
| audio_stream_effects.png | ||