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OculusSDK/LibOVR/Include
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Updated Oculus sample to Oculus SDK 1.4
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2016-05-31 20:08:36 +02:00 |
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base.vs
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Added distortion shader to render
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2016-06-08 13:29:56 +02:00 |
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distortion.fs
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Update distortion.fs
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2016-06-08 18:48:25 +02:00 |
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glad.h
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Updated Oculus sample to Oculus SDK 1.4
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2016-05-31 20:08:36 +02:00 |
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LibOVRRT32_1.dll
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Updated Oculus sample to Oculus SDK 1.4
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2016-05-31 20:08:36 +02:00 |
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oculus_glfw_sample.c
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Update Oculus sample (will be moved soon)
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2016-06-14 18:37:06 +02:00 |
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raylib_OculusRiftCV1_test01.png
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Updated Oculus sample to Oculus SDK 1.4
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2016-05-31 20:08:36 +02:00 |
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raylib_OculusRiftCV1_test02.png
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Updated Oculus sample to Oculus SDK 1.4
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2016-05-31 20:08:36 +02:00 |
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raylib_OculusRiftCV1_test03.png
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Update screenshot
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2016-06-08 00:31:00 +02:00 |
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raymath.h
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Update Oculus sample (will be moved soon)
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2016-06-14 18:37:06 +02:00 |
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rlgl_standalone_stereo.c
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Added distortion shader to render
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2016-06-08 13:29:56 +02:00 |
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rlgl_standalone.c
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Rename raylib_rlgl_standalone.c to rlgl_standalone.c
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2016-06-08 18:27:43 +02:00 |
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rlgl.c
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Update Oculus sample (will be moved soon)
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2016-06-14 18:37:06 +02:00 |
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rlgl.h
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Update Oculus sample (will be moved soon)
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2016-06-14 18:37:06 +02:00 |
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standard_shader.h
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Update Oculus sample (will be moved soon)
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2016-06-14 18:37:06 +02:00 |