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1. Always synthesize a complete frame of audio, using a second buffer (this prevents gaps in playback) 2. Sine is computed correctly, with an adjustable frequency 3. User can modulate frequency in real-time with mouse 4. Entire audio buffer data is shown, visually demonstrating how sine changes in wavelength |
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| .. | ||
| resources | ||
| audio_module_playing.c | ||
| audio_module_playing.png | ||
| audio_music_stream.c | ||
| audio_music_stream.png | ||
| audio_raw_stream.c | ||
| audio_raw_stream.png | ||
| audio_sound_loading.c | ||
| audio_sound_loading.png | ||