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Remove that link_libraries_to_executable() hack and defines a proper raylib target that can be used with target_link_libraries. The same target is also available for external (user) code by using find_package(raylib). This results in: - Remove hardcoded build directories from examples and games CMakeLists.txt - Allow rlgl_standalone and other special examples to be built easily - Allow CMake projects to find_package(raylib instead of fiddling with pkg-config - Makes code a little more maintainable - Fixes #471, #606. - Makes code less confusing by removing the double use of PLATFORM (#584). Note that this is still not _The Right Way_(TM), because normally raylib-config.cmake (or its includes) would be automatically generated. I didn't manage to get that to work though, so I went the easier route of just wrapping pkg_check_modules for consumption by find_package. |
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| .. | ||
| resources | ||
| 00_drturtle_screens.c | ||
| 01_drturtle_scrolling.c | ||
| 02_drturtle_player.c | ||
| 03_drturtle_enemies.c | ||
| 04_drturtle_gui.c | ||
| 05_drturtle_audio.c | ||
| 06_drturtle_final.c | ||
| CMakeLists.txt | ||
| drturtle_final_web.c | ||
| LICENSE.txt | ||
| Makefile | ||