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Now GLFW3 windows/context creation works ok and a sample red rectangle has been drawn using rlgl. Next step is working in tracking position/orientation maths and try to get a simple 3d scene... |
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| .. | ||
| OculusSDK/LibOVR/Include | ||
| glad.c | ||
| glad.h | ||
| LibOVRRT32_1.dll | ||
| oculus_glfw_sample.c | ||
| oculus_glfw_sample.old.c | ||
| raylib_OculusRiftCV1.png | ||
| raylib_rlgl_standalone.c | ||
| raymath.h | ||
| rlgl.c | ||
| rlgl.h | ||