Peter0x44
0f6e85a975
[build] CMake: Don't build examples using audio if audio is disabled ( #4652 )
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2025-01-01 12:18:11 +01:00
Ray
fa0eada61a
Update year to 2025
2025-01-01 00:02:52 +01:00
Jeffery Myers
f355d6f1db
Transform the vertex normals by the animated matrix ( #4646 )
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2024-12-29 01:07:52 +01:00
Johannes
75b6b825df
using addCMacro instead of defineCMacro ( #4620 )
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Co-authored-by: Johannes Rønning <johannes@picterus.com>
2024-12-28 15:57:10 +01:00
Le Juez Victor
6eb1206660
fix shaders_deffered_render.c for OpenGL ES 3 ( #4617 )
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This fixes an incomplete framebuffer issue due to the use of a texture format not supported in ES 3.
This commit also adds more information on how to manage deferred rendering.
2024-12-18 18:07:48 +01:00
Colleague Riley
58004723d8
[rcore][RGFW] Add new backend option: PLATFORM_WEB_RGFW and update RGFW ( #4480 )
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* add PLATFORM_WEB_RGFW
* fix some bugs
* fix web_rgfw gamepad
* send fake screensize
* fix gamepad bugs (linux) | add L3 + R3 (gamepad)
* fix?
* update RGFW (again)
* update raylib (merge)
* fix xinput stuff
* delete makefile added by mistake
* update RGFW
* update RGFW (rename joystick to gamepad to avoid misunderstandings
* update RGFW (fix X11 bug)
* update RGFW
* use RL_MALLOC for RGFW
* update RGFW (fixes xdnd bug)
* fix some formating
2024-12-18 12:03:42 +01:00
Ray
de6c09ee7a
WARNING: REVIEWED: Use libraylib.web.a naming on PLATFORM_WEB
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This change allows to have in same directory (currently `raylib/src`) two raylib build versions: Desktop and Web
2024-12-18 11:45:55 +01:00
Michael
d2cd2a0152
[rlgl][rmodels] Add instranceTransform shader location index #4538 ( #4579 )
2024-12-08 12:48:54 +01:00
Asdqwe
93a67417b3
Fix examples Makefile PLATFORM define ( #4582 )
2024-12-08 12:46:43 +01:00
danil
2820fcc29e
[examples] improve input_virtual_controls example ( #4584 )
2024-12-08 08:52:09 +01:00
Ray
6fbf08cc1f
Update pbr.fs
2024-12-01 22:41:38 +01:00
Ray
f9cf684356
Update pbr.vs
2024-12-01 22:40:46 +01:00
Ray
698bfc48fe
Update pbr.fs
2024-12-01 22:40:23 +01:00
Ray
0d39e7137b
Fix #4527
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2024-11-21 12:38:29 +01:00
devdad
6af664c04e
Update shaders_basic_pbr example to work on web ( #4516 )
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* basic pbr example
pbr implementation includes rpbr.h and few shader files header only file, which self contain everything needed for pbr rendering. Few textures and one model of the car which is under free licence which is included inside basic_pbr.c example file currently supported shader versions are 120 and 330 , version 100 has small issue which I have to resolve
* Unloading PBRMAterial
I forgot unloading PBRMaterial
* fix small issue with texOffset assigment.
value was Vector4 at first but I found out it would be unclear for and users, so I change to have two Vector2 instead, but forgot to assign offset .
* Changed size of textures and file name changed
Changed size of textures from 2048x2048 to 1024x1024 and file name changed to shaders_basic_pbr.c ,
Added the function PBRModel PBRModelLoadFromMesh(Mesh mesh);
but GenMeshPlane(2, 2.0, 3, 3) culdn't be used because it crash once GenMeshTangents() is used with that plane mesh
* Update to 5.5 version of eexample and fix to work in web
set GLSL_VERSION 100
set precision highp float;
removed in keyword
fix for loop has to use only constant
* Update shader_basic_pbr example to work on web
changed to GLSL_VERSION 100
update glsl100 shader
set float precision to highp
removed keyword in
change for loop tu use constant value gives an error
* Update shader_basic_pbr example to work on web
changed to GLSL_VERSION 100
update glsl100 shader
set float precision to highp
removed keyword in
change for loop tu use constant value gives an error
* removed rpbr.h
removed rpbr.h
2024-11-20 11:25:31 +01:00
Mute
f979cc62ee
Fixed grammar mistakes in core_3d_camera_first_person.c ( #4508 )
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Changed line 118 from, "// For advance camera controls, it's reecommended to compute camera movement manually", to, "// For advanced camera controls, it's recommended to compute camera movement manually".
2024-11-19 09:04:14 +01:00
Ray
162efc1ec7
Update core_basic_window.c
2024-11-16 18:45:12 +01:00
Jeffery Myers
a2f6ae6796
Fix warnings in examples ( #4492 )
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Move shapes/shapes_rectangle_advanced to the correct folder in MSVC project
Add core_input_virtual_controls.vcxproj back into sln file
2024-11-15 08:25:09 +01:00
Ray
5e6cdf3a73
Update emsdk path on Windows to match new raylib installer package
2024-11-14 18:41:37 +01:00
Ray
14d3bbbb86
Update raygui.h
2024-11-14 16:38:27 +01:00
Asdqwe
377248b1ac
Fix Makefile.Web ( #4487 )
2024-11-13 22:21:10 +01:00
Jeffery Myers
10fd4de258
Fix the example lighting shaders to use both frag and diffuse colors so they work with shapes and meshes. ( #4482 )
2024-11-11 19:55:33 +01:00
Everton Jr.
00396e3436
[rcore] Clipboard Image Support ( #4459 )
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* [rcore] add 'GetClipboardImage' for windows
* [rcore] GetClipboardImage removed some unneeded defines
* [rcore] PLATFORM_SDL: create a compatility layer for SDL3
* external: add win32_clipboard.h header only lib
* [rcore] using win32_clipboard on platforms rlfw and rgfw
* [rcore] fix warnings in SDL3 compatibility layer
* Makefile: Allow specifying SDL_LIBRARIES to link, this helps with SDL3
* Makefile: examples makefile now compile others/rlgl_standalone only when TARGET_PLATFORM is PLATFORM_DESKTOP_GFLW
* Makefile: examples makefile now compile others/rlgl_standalone only when TARGET_PLATFORM is PLATFORM_DESKTOP_GFLW
* [rcore]: PLATFORM_SDL: improve clipboard data retrieval
* external: remove unused function from win32_clipboard.h
* Makefile: allow for extra flags necessary when compiling for SDL3
* [rcore]: fix string typo
* [rcore]: Properly handle NULL dpi passing. As is allowed in SDL2
* external: fix arch finding on win32_clipboard.h to allow compilation on msvc cmake CI
* [rcore]: PLATFORM_SDL: Treat monitor as an ID in SDL3 as opposed to an index as in SDL2
* [rcore]: typo
2024-11-09 19:40:41 +01:00
Ray
a617e1e217
Update core_2d_camera_mouse_zoom.c
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2024-11-06 12:00:39 +01:00
Ray
b47fffb48b
Update Makefile.Web
2024-11-05 00:09:12 +01:00
Ray
be360d2ad1
RENAMED: UpdateModelAnimationBoneMatrices() to UpdateModelAnimationBones()
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Still, not fully convinced of those functions naming, despite quite descriptive, sounds a bit confusing to me...
2024-11-03 13:12:01 +01:00
Ray
9e2591e612
Update Makefile
2024-11-01 12:14:06 +01:00
Everton Jr.
ad79d4a884
[shapes] Add shapes_rectangle_advanced example implementing a DrawRectangleRoundedGradientH function ( #4435 )
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* [rshapes] Add function
* "[shapes] rectangle advanced: fix screen width and height to fit with other examples"
2024-10-29 22:23:51 +01:00
NishiOwO
ff66b49c19
fix ( #4440 )
2024-10-26 15:10:35 +02:00
Ray
8b9ea8cd5f
Update Makefile
2024-10-26 13:46:56 +02:00
NishiOwO
3dcddaedd7
Fix examples Makefile for NetBSD ( #4438 )
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* fix makefile
* moving to LDPATHS
* fix clean and ldlibs stuff
2024-10-26 13:41:54 +02:00
Nikolas
7fedf9e0b8
[rtextures/rlgl] Load mipmaps for cubemaps ( #4429 )
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* [rlgl] Load cubemap mipmaps
* [rtextures] Only generate mipmaps that don't already exist
* [rtextures] ImageDraw(): Implement drawing to mipmaps
* [rtextures] Load cubemap mipmaps
2024-10-26 12:09:38 +02:00
Asdqwe
91a4f04794
Use mingw32-make for Windows ( #4436 )
2024-10-26 11:39:24 +02:00
Ray
22c77d17b7
REVIEWED: WebGL2 (OpenGL ES 3.0) backend flags (PLATFORM_WEB) #4330
2024-10-26 00:51:37 +02:00
Ray
7ac36e20cd
Update Makefile.Web
2024-10-25 23:55:31 +02:00
Asdqwe
8b36253e2f
[build] [web] Fix examples Makefile for PLATFORM_WEB ( #4434 )
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* Fix examples Makefile for PLATFORM_WEB
* Replace shell with assignment operator
* Replace tab with spaces
2024-10-25 23:47:55 +02:00
Jeffery Myers
f03f093909
Add input_virtual_controls to MSVC projects ( #4433 )
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Fix input_virtual_controls example to use correct default font sizes
2024-10-25 09:47:04 +02:00
Jeffery Myers
728ccc96bc
Use the vertex color as part of the base shader in GLSL330 ( #4431 )
2024-10-24 23:49:30 +02:00
IcyLeave6109
15f6c47f07
Use free camera in model shader example ( #4428 )
2024-10-24 17:49:47 +02:00
Ray
6ff0b03629
REVIEWED: UpdateModelAnimationBoneMatrices() comments
2024-10-24 12:46:02 +02:00
Ray
b0140b876b
REVIEWED: GPU skninning on Web, some gotchas! #4412
2024-10-24 12:25:05 +02:00
Ray
eb04154c98
Update Makefile
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2024-10-24 01:35:44 +02:00
Ray
de6487b177
Merge branch 'master' of https://github.com/raysan5/raylib
2024-10-23 23:28:08 +02:00
Ray
cd845368d8
Update skinning.fs
2024-10-23 23:28:01 +02:00
Asdqwe
157ee79a8e
Add drawing for generic gamepad on core_input_gamepad example ( #4424 )
2024-10-23 20:31:57 +02:00
Asdqwe
fe6da67066
[examples] Add deadzone handling to core_input_gamepad example ( #4422 )
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* Add deadzone handling to core_input_gamepad example
* Rename variables
2024-10-23 16:31:27 +02:00
Asdqwe
75a4c5bf20
Update core_input_gamepad example ( #4416 )
2024-10-23 00:28:20 +02:00
Ray
79e2be68c2
Reviewed skinning shaders #4412
2024-10-23 00:20:59 +02:00
Ray
b2dca724c7
REVIEWED: skinning shader for GLSL 100 #4412
2024-10-22 10:41:43 +02:00
Anthony Carbajal
fe66bfb785
moved update out of draw area ( #4413 )
2024-10-22 10:31:44 +02:00