Ray
a8dfd9db76
REXM: RENAMED: shaders_normalmap --> shaders_normal_map
2025-08-18 14:35:04 +02:00
Ray
afdc7972d6
REXM: Automatic validation and update of examples
2025-08-14 21:07:10 +02:00
Ray
f0131f6ee6
Added missing project to solution
2025-08-13 23:53:35 +02:00
Ray
601091b69e
Update raylib.sln
2025-08-13 09:56:22 +02:00
Ray
388bc5075e
Update raylib.sln
2025-08-13 08:56:50 +02:00
Ray
6792e6e2dd
Updated required files for new example: shaders_normalmap
2025-08-07 17:50:18 +02:00
Ray
ff1087480c
ADDED: New projects to VS2022 solution
2025-08-07 17:04:49 +02:00
Ray
b3513e4719
ADDED: Missing example VS2022 projects
2025-08-06 18:42:27 +02:00
jestarray
296e3af470
add const qualifier to ImageDrawTriangleFan and ImageDrawTriangleStrip arguments
2025-05-31 14:24:56 -07:00
Duy Tran
f0de896f36
cmake: replace custom variable with built-in one
2025-04-28 11:57:53 -04:00
Ray
cf1713e6dd
REVIEWED: VS2022 projects use a custom resource file...
...
...instead of relying in src/raylib provided one. #4900
2025-04-18 10:25:40 +02:00
Jeffery Myers
0b37251fbd
Remove duplicate resource file
2025-04-16 18:26:06 -07:00
Ray
cc5739a6d7
REVIEWED: Some PRs formating
2025-04-13 20:55:38 +02:00
Ray
a5639bb186
Merge pull request #4861 from luis605/view-depth-texture
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[examples] Added new shader example: `shader_depth_texture`
2025-04-09 17:57:20 +02:00
Jonathan Marler
336fd78f74
Add core_highdpi example
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This example enables HIGHDPI and renders a scale showing how the logical
size compares to the pixel size of the window.
2025-03-28 16:48:21 -06:00
Jonathan Marler
af16f7823a
Improve description of RestoreWindow
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Restore window currently says it sets the window state to:
"not minimized/maximized"
However, if a window is maximized and then minimized, it's typical that
it would restore back to being maximized, which is what seems to happen
from my testing. I've reworded the description to better reflect
this behavior.
2025-03-28 10:39:22 -06:00
luis605
8ec52e3b25
Added example to build system
2025-03-26 19:47:45 +00:00
Ray
e1ec595251
ADDED: Resource file to example projects #4790
2025-02-25 12:06:34 +01:00
Peter0x44
99d2119dd6
[build] Add CI for ARM64 with Visual Studio ( #4781 )
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* [build] Add ARM64 configuration to raylib.sln
* [build] Add ARM64 to windows.yml
2025-02-21 15:31:50 +01:00
goto40
6a644b48f0
doc: audio stream processor, number of channels ( #4753 )
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* doc: audio stream processor
* fixed accidental encoding effect
2025-02-08 11:22:34 +01:00
Anstro Pleuton
7bfc8e8ca7
[example] Add shaders_rounded_rectangle example ( #4719 )
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* Add shaders_rounded_rectangle example
* Minor tweaks to example template (add star, more)
* Combine shaders
* Fix changes after review
---------
Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
2025-01-23 10:51:36 +01:00
Ray
da5a868e2a
REMOVED: example: core_gamepad_info
2025-01-12 18:21:59 +01:00
Ray
a1896c7a90
REVIEWED: Code/Web-Makefile formatting
2025-01-12 16:19:10 +01:00
Ray
fa0eada61a
Update year to 2025
2025-01-01 00:02:52 +01:00
Jeffery Myers
e062dc085c
Add filters and platform files so they show up in MSVC for ease of editing ( #4644 )
2024-12-28 15:56:04 +01:00
Jeffery Myers
93a1e75741
Disable the threading example in MSVC for release and debug build (was disabled for dll builds already) ( #4594 )
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2024-12-13 09:21:45 +01:00
Mossieur-Patate
2c4c6e6201
GetKeyName prototype ( #4544 )
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* Update raylib.h: GeyKeyName prototype
Prototype for GetKeyName, which is already implemented elsewhere.
* Update raylib_to_parse.h: GetKeyName prototype
2024-11-28 22:50:00 +01:00
Anthony Carbajal
79188f570b
fixed spacing in sha1 comment ( #4540 )
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2024-11-25 20:17:22 +01:00
kovidomi
65f955a4dc
Add missing VS2022 example projects for models_bone_socket and shaders_vertex_displacement ( #4510 )
2024-11-19 09:05:09 +01:00
Jeffery Myers
a2f6ae6796
Fix warnings in examples ( #4492 )
...
Move shapes/shapes_rectangle_advanced to the correct folder in MSVC project
Add core_input_virtual_controls.vcxproj back into sln file
2024-11-15 08:25:09 +01:00
Ray
5e6cdf3a73
Update emsdk path on Windows to match new raylib installer package
2024-11-14 18:41:37 +01:00
Ray
637debb62d
Updated Notepad++ autocomplete list for raylib 5.5
2024-11-14 16:38:55 +01:00
Everton Jr.
ad79d4a884
[shapes] Add shapes_rectangle_advanced example implementing a DrawRectangleRoundedGradientH function ( #4435 )
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* [rshapes] Add function
* "[shapes] rectangle advanced: fix screen width and height to fit with other examples"
2024-10-29 22:23:51 +01:00
Jeffery Myers
f03f093909
Add input_virtual_controls to MSVC projects ( #4433 )
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Fix input_virtual_controls example to use correct default font sizes
2024-10-25 09:47:04 +02:00
Jeffery Myers
6c3b1fa1de
Add shadow map example to MSVC projects ( #4430 )
2024-10-24 23:37:23 +02:00
Ray
6962364bfb
Update emsdk paths to latest versions
2024-10-24 12:53:16 +02:00
Alan Arrecis
b201b74c3f
Fix VSCode Makefile to support multiple .c files ( #4391 )
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Updated the VSCode Makefile to allow compilation of multiple .c files instead of just one (main.c).
- Replaced `SRC` and `OBJS` definitions to dynamically include all .c and .h files in the project.
- This change enables automatic handling of any number of source files specifically in the VSCode setup.
2024-10-18 01:08:07 +02:00
Ray
1effe92129
WARNING: REMOVED: SVG files loading and drawing, moving it to raylib-extras
2024-10-10 20:37:46 +02:00
Jeffery Myers
0e7bcd5639
[MODELS] Disable GPU skinning for MacOS platform ( #4348 )
...
* Update raylib_api.* by CI
* Disable GPU skinning on MacOS
Add GPU skinning example to MSVC Projects.
* Update raylib_api.* by CI
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-09-30 12:10:02 +02:00
Ridge3Dproductions
9337913766
Projects: Fix CMake example project ( #4332 )
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* Update CMakeLists.txt
Add missing link flags
* Update README.md
Remove unneeded flag because this flag is defined in the updated CMakeList file
* Update CMakeLists.txt
2024-09-21 23:12:48 +02:00
Peter0x44
ecf863969c
[build] CMake: Fix warnings in projects/CMake/CMakeLists.txt ( #4278 )
...
Currently, when building, the cmake example in projects/CMake gives this
warning, with CMake 3.30.2
CMake Warning (dev) at /usr/share/cmake/Modules/FetchContent.cmake:1953 (message):
Calling FetchContent_Populate(raylib) is deprecated, call
FetchContent_MakeAvailable(raylib) instead. Policy CMP0169 can be set to
OLD to allow FetchContent_Populate(raylib) to be called directly for now,
but the ability to call it with declared details will be removed completely
in a future version.
Call Stack (most recent call first):
CMakeLists.txt:20 (FetchContent_Populate)
This warning is for project developers. Use -Wno-dev to suppress it.
Changing FetchContent_Populate to FetchContent_MakeAvailable didn't
cause any issues I could observe when building. I'm not sure why it
wasn't like that to begin with.
2024-08-23 22:29:40 +02:00
Ray
c95b2e88b7
Example review
2024-07-04 11:12:20 +02:00
Ray
d243094ede
WARNING: BREAKING: Renamed PLATFORM_DESKTOP to PLATFORM_DESKTOP_GLFW
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This could potentially be a breaking change, for consistency, now every possible desktop backend has the proper name assigned: GLFW, SDL, RGFW
raylib build system has been reviewed to fallback to `PLATFORM_DESKTOP_GLFW` by default when `PLATFORM_DESKTOP` defined
2024-07-01 18:28:44 +02:00
Jeffery Myers
e96bab7ce6
[Build] Fix warnings when building in VS 2022 ( #4095 )
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* Update raylib_api.* by CI
* Fix warnings when building examples in MSVC 2022
* fix auto-format that sneaked in there.
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-24 17:47:32 +02:00
vaezim
d7a8af144d
Fix typos in markdowns and comments, Fix invalid links in HISTORY.md ( #4017 )
2024-05-30 08:22:07 +02:00
Ray
f6d85e5df7
Update project
2024-04-20 21:21:31 +02:00
Belllg
3e658ef502
Update Makefile RAYLIB_VERSION ( #3901 )
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Changed the raylib version from 4.2.0 to 5.1-dev, just like the raylib.h file
2024-04-07 14:48:32 +02:00
Dalton Overmyer
077ab6d56b
Add an example that generates a random sequence. ( #3846 )
2024-02-29 18:26:49 +01:00
Ray
3f1e59a7cf
Update copyright to 2024
2024-01-02 20:58:12 +01:00
Tim Romero
f914020d45
VSCode sample project Mac fixup ( #3666 )
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Change vscode config and makefile to add a missing IOKit framework reference and use whichever MacOSX sdk symlink is available
2023-12-23 11:22:16 +01:00