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Image manipulation functions depend on a flag
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@ -4204,8 +4204,10 @@ TextureCubemap LoadTextureCubemap(Image image, int layout)
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ImageFormat(&faces, image.format);
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Image mipmapped = ImageCopy(image);
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#if defined(SUPPORT_IMAGE_MANIPULATION)
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ImageMipmaps(&mipmapped);
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ImageMipmaps(&faces);
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#endif
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// NOTE: Image formatting does not work with compressed textures
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