mirror of
https://github.com/raysan5/raylib.git
synced 2026-06-19 21:06:29 +08:00
commit
407746193d
@ -4,7 +4,7 @@
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*
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* NOTE: This example requires OpenAL Soft library installed
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*
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* This example has been created using raylib 1.3 (www.raylib.com)
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* This example has been created using raylib 1.7 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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@ -25,6 +25,9 @@ int screenHeight = 450;
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int framesCounter = 0;
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float timePlayed = 0.0f;
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static bool pause = false;
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Music music;
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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@ -42,7 +45,9 @@ int main()
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InitAudioDevice(); // Initialize audio device
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PlayMusicStream(0, "resources/audio/guitar_noodling.ogg"); // Play music stream
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music = LoadMusicStream("resources/audio/guitar_noodling.ogg");
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PlayMusicStream(music);
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#if defined(PLATFORM_WEB)
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emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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@ -59,6 +64,8 @@ int main()
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadMusicStream(music); // Unload music stream buffers from RAM
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CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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@ -73,33 +80,26 @@ void UpdateDrawFrame(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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framesCounter++;
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UpdateMusicStream(music); // Update music buffer with new stream data
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// Testing music fading from one file to another
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/*
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if (framesCounter > 600) // Wait for 10 seconds (600 frames)
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{
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volume -= 0.01; // Decrement music volume level
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// When music volume level equal or lower than 0,
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// restore volume level and init another music file
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if (volume <= 0)
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{
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volume = 1.0;
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framesCounter = 0;
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PlayMusicStream(1, "resources/audio/another_file.ogg");
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}
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SetMusicVolume(volume);
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}
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*/
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// Restart music playing (stop and play)
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if (IsKeyPressed(KEY_SPACE))
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{
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StopMusicStream(music);
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PlayMusicStream(music);
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}
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if (IsWindowMinimized()) PauseMusicStream(0);
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else ResumeMusicStream(0);
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timePlayed = GetMusicTimePlayed(0)/GetMusicTimeLength(0)*100*4; // We scale by 4 to fit 400 pixels
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// Pause/Resume music playing
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if (IsKeyPressed(KEY_P))
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{
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pause = !pause;
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if (pause) PauseMusicStream(music);
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else ResumeMusicStream(music);
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}
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UpdateMusicStream(0); // Update music buffer with new stream data
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// Get timePlayed scaled to bar dimensions (400 pixels)
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timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*400;
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//----------------------------------------------------------------------------------
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// Draw
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@ -108,11 +108,14 @@ void UpdateDrawFrame(void)
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ClearBackground(RAYWHITE);
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DrawText("MUSIC SHOULD BE PLAYING!", 255, 200, 20, LIGHTGRAY);
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DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY);
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DrawRectangle(200, 250, 400, 12, LIGHTGRAY);
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DrawRectangle(200, 250, (int)timePlayed, 12, MAROON);
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DrawRectangle(200, 200, 400, 12, LIGHTGRAY);
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DrawRectangle(200, 200, (int)timePlayed, 12, MAROON);
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DrawRectangleLines(200, 200, 400, 12, GRAY);
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DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY);
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DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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@ -24,7 +24,7 @@ int screenWidth = 800;
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int screenHeight = 450;
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// Define the camera to look into our 3d world (position, target, up vector)
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Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 60.0f };
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Camera camera = {{ 4.0f, 2.0f, 4.0f }, { 0.0f, 1.8f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 60.0f };
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// Generates some random columns
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float heights[MAX_COLUMNS];
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@ -56,9 +56,8 @@ int main()
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colors[i] = (Color){ GetRandomValue(20, 255), GetRandomValue(10, 55), 30, 255 };
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}
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SetCameraMode(CAMERA_FIRST_PERSON); // Set a first person camera mode
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SetCameraFovy(camera.fovy); // Set internal camera field-of-view Y
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SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set a first person camera mode
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#if defined(PLATFORM_WEB)
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emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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#else
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@ -88,7 +87,7 @@ void UpdateDrawFrame(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCameraPlayer(&camera, &playerPosition); // Update camera and player position
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UpdateCamera(&camera); // Update camera and player position
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//----------------------------------------------------------------------------------
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// Draw
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@ -2,7 +2,7 @@
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*
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* raylib [core] example - Initialize 3d camera free (adapted for HTML5 platform)
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*
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* This example has been created using raylib 1.3 (www.raylib.com)
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* This example has been created using raylib 1.7 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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@ -41,16 +41,12 @@ int main()
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");
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// Define the camera to look into our 3d world
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Camera camera;
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camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position
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camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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camera.fovy = 45.0f; // Camera field-of-view Y
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SetCameraMode(CAMERA_FREE); // Set a free camera mode
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SetCameraPosition(camera.position); // Set internal camera position to match our camera position
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SetCameraTarget(camera.target); // Set internal camera target to match our camera target
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SetCameraFovy(camera.fovy); // Set internal camera field-of-view Y
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SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
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#if defined(PLATFORM_WEB)
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emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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@ -45,14 +45,12 @@ int main()
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking");
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camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position
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camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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camera.fovy = 45.0f; // Camera field-of-view Y
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SetCameraMode(CAMERA_FREE); // Set a free camera mode
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SetCameraPosition(camera.position); // Set internal camera position to match our camera position
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SetCameraFovy(camera.fovy); // Set internal camera field-of-view Y
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SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
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#if defined(PLATFORM_WEB)
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emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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int screenWidth = 800;
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int screenHeight = 450;
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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@ -22,7 +22,7 @@ int screenWidth = 800;
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int screenHeight = 450;
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// Define the camera to look into our 3d world
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Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }};
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Camera camera = {{ 8.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
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Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
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@ -42,9 +42,7 @@ int main()
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");
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SetCameraMode(CAMERA_FREE); // Set a free camera mode
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SetCameraPosition(camera.position); // Set internal camera position to match our camera position
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SetCameraTarget(camera.target); // Set internal camera target to match our camera target
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SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
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#if defined(PLATFORM_WEB)
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emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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@ -2,16 +2,18 @@
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#
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# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
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#
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# Copyright (c) 2015 Ramon Santamaria (@raysan5)
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# NOTE: By default examples are compiled using raylib static library and OpenAL Soft shared library
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#
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# This software is provided "as-is", without any express or implied warranty. In no event
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# Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
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#
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# This software is provided "as-is", without any express or implied warranty. In no event
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# will the authors be held liable for any damages arising from the use of this software.
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#
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# Permission is granted to anyone to use this software for any purpose, including commercial
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# Permission is granted to anyone to use this software for any purpose, including commercial
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# applications, and to alter it and redistribute it freely, subject to the following restrictions:
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#
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# 1. The origin of this software must not be misrepresented; you must not claim that you
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# wrote the original software. If you use this software in a product, an acknowledgment
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# 1. The origin of this software must not be misrepresented; you must not claim that you
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# wrote the original software. If you use this software in a product, an acknowledgment
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# in the product documentation would be appreciated but is not required.
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#
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# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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@ -26,6 +28,9 @@
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# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
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PLATFORM ?= PLATFORM_DESKTOP
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# define NO to use OpenAL Soft as static library (shared by default)
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SHARED_OPENAL ?= NO
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# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
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@ -61,50 +66,95 @@ endif
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endif
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# define compiler flags:
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# -O2 defines optimization level
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# -Wall turns on most, but not all, compiler warnings
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# -std=c99 use standard C from 1999 revision
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ifeq ($(PLATFORM),PLATFORM_RPI)
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CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
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else
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CFLAGS = -O2 -Wall -std=c99
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# -O2 defines optimization level
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# -Og enable debugging
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# -s strip unnecessary data from build
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# -Wall turns on most, but not all, compiler warnings
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# -std=c99 defines C language mode (standard C from 1999 revision)
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# -std=gnu99 defines C language mode (GNU C from 1999 revision)
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# -fgnu89-inline declaring inline functions support (GCC optimized)
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# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
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# -D_DEFAULT_SOURCE use with -std=c99 on Linux to enable timespec and drflac
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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CFLAGS = -O2 -s -Wall -std=c99
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE
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endif
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ifeq ($(PLATFORM_OS),OSX)
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CFLAGS = -O2 -s -Wall -std=c99
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3
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#-s ASSERTIONS=1 # to check for memory allocation errors (-O1 disables it)
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#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
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#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
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CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --profiling
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# -O2 # if used, also set --memory-init-file 0
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# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
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#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
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#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline
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endif
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#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
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# define any directories containing required header files
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# define raylib release directory for compiled library
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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RAYLIB_PATH = ../release/win32/mingw32
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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RAYLIB_PATH = ../release/linux
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endif
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ifeq ($(PLATFORM_OS),OSX)
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RAYLIB_PATH = ../release/osx
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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RAYLIB_PATH = ../release/html5
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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INCLUDES = -I. -I../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
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else
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INCLUDES = -I. -I../src -I../github/raylib/src
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# external libraries headers
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# GLFW3
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INCLUDES += -I../external/glfw3/include
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# GLEW: Not required any more, replaced by GLAD
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#INCLUDES += -I../external/glew/include
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# OpenAL Soft
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INCLUDES += -I../external/openal_soft/include
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RAYLIB_PATH = ../release/rpi
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endif
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# define any directories containing required header files
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INCLUDES = -I. -I../../../src -I../src/external -I$(RAYLIB_PATH)
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ifeq ($(PLATFORM),PLATFORM_RPI)
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INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
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endif
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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# external libraries headers
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# GLFW3
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INCLUDES += -I../src/external/glfw3/include
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# OpenAL Soft
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INCLUDES += -I../src/external/openal_soft/include
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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# you may optionally create this directory and install raylib
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# and related headers there. Edit ../src/Makefile appropriately.
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INCLUDES += -I/usr/local/include/raylib
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endif
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ifeq ($(PLATFORM_OS),OSX)
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# additional directories for MacOS
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endif
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endif
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# define library paths containing required libs
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LFLAGS = -L. -L../src -L$(RAYLIB_PATH)
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ifeq ($(PLATFORM),PLATFORM_RPI)
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LFLAGS = -L. -L../src -L/opt/vc/lib
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else
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LFLAGS = -L. -L../src
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# external libraries to link with
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# GLFW3
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LFLAGS += -L../external/glfw3/lib/$(LIBPATH)
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ifneq ($(PLATFORM_OS),OSX)
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# OpenAL Soft
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LFLAGS += -L../external/openal_soft/lib/$(LIBPATH)
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# GLEW: Not required any more, replaced by GLAD
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#LFLAGS += -L../external/glew/lib/$(LIBPATH)
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LFLAGS += -L/opt/vc/lib
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endif
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# add standard directories for GNU/Linux
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ifeq ($(PLATFORM_OS),WINDOWS)
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# external libraries to link with
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# GLFW3
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LFLAGS += -L../src/external/glfw3/lib/$(LIBPATH)
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# OpenAL Soft
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LFLAGS += -L../src/external/openal_soft/lib/$(LIBPATH)
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endif
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endif
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@ -114,20 +164,27 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),LINUX)
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# libraries for Debian GNU/Linux desktop compiling
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# requires the following packages:
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# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
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LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread
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# libglfw3-dev libopenal-dev libegl1-mesa-dev
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LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl
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# on XWindow could require also below libraries, just uncomment
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||||
#LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
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LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
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else
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||||
ifeq ($(PLATFORM_OS),OSX)
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# libraries for OS X 10.9 desktop compiling
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||||
# requires the following packages:
|
||||
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
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||||
LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
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||||
# libglfw3-dev libopenal-dev libegl1-mesa-dev
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||||
LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
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||||
else
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||||
# libraries for Windows desktop compiling
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||||
# NOTE: GLFW3 and OpenAL Soft libraries should be installed
|
||||
LIBS = -lraylib -lglfw3 -lopengl32 -lopenal32 -lgdi32
|
||||
LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
|
||||
# if static OpenAL Soft required, define the corresponding libs
|
||||
ifeq ($(SHARED_OPENAL),NO)
|
||||
LIBS += -lopenal32 -lwinmm
|
||||
CFLAGS += -Wl,-allow-multiple-definition
|
||||
else
|
||||
LIBS += -lopenal32dll
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
@ -138,7 +195,7 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# just adjust the correct path to libraylib.bc
|
||||
LIBS = ../github/raylib/src/libraylib.bc
|
||||
LIBS = ../../../release/html5/libraylib.bc
|
||||
endif
|
||||
|
||||
# define additional parameters and flags for windows
|
||||
@ -168,6 +225,8 @@ EXAMPLES = \
|
||||
core_3d_picking \
|
||||
core_3d_camera_free \
|
||||
core_3d_camera_first_person \
|
||||
core_2d_camera \
|
||||
core_world_screen \
|
||||
shapes_logo_raylib \
|
||||
shapes_basic_shapes \
|
||||
shapes_colors_palette \
|
||||
@ -188,25 +247,28 @@ EXAMPLES = \
|
||||
text_format_text \
|
||||
text_font_select \
|
||||
text_writing_anim \
|
||||
text_ttf_loading \
|
||||
text_bmfont_unordered \
|
||||
models_geometric_shapes \
|
||||
models_box_collisions \
|
||||
models_billboard \
|
||||
models_obj_loading \
|
||||
models_heightmap \
|
||||
models_cubicmap \
|
||||
models_ray_picking \
|
||||
shaders_model_shader \
|
||||
shaders_shapes_textures \
|
||||
shaders_custom_uniform \
|
||||
shaders_postprocessing \
|
||||
shaders_basic_lighting \
|
||||
audio_sound_loading \
|
||||
audio_music_stream \
|
||||
fix_dylib \
|
||||
audio_module_playing \
|
||||
audio_raw_stream \
|
||||
|
||||
|
||||
# typing 'make' will invoke the first target entry in the file,
|
||||
# typing 'make' will invoke the default target entry called 'all',
|
||||
# in this case, the 'default' target entry is raylib
|
||||
default: examples
|
||||
all: examples
|
||||
|
||||
# compile all examples
|
||||
examples: $(EXAMPLES)
|
||||
@ -229,10 +291,10 @@ core_mouse_wheel: core_mouse_wheel.c
|
||||
|
||||
# compile [core] example - gamepad input
|
||||
core_input_gamepad: core_input_gamepad.c
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI))
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
else
|
||||
@echo core_input_gamepad: Only supported on desktop platform
|
||||
@echo core_input_gamepad: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB
|
||||
endif
|
||||
|
||||
# compile [core] example - generate random values
|
||||
@ -248,15 +310,15 @@ core_drop_files: core_drop_files.c
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
else
|
||||
@echo core_drop_files: Only supported on desktop platform
|
||||
@echo core_drop_files: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB or PLATFORM_RPI
|
||||
endif
|
||||
|
||||
# compile [core] example - storage values
|
||||
core_storage_values: core_storage_values.c
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI))
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
else
|
||||
@echo core_storage_values: Only supported on desktop platform
|
||||
@echo core_storage_values: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB
|
||||
endif
|
||||
|
||||
# compile [core] example - gestures detection
|
||||
@ -278,7 +340,19 @@ core_3d_camera_free: core_3d_camera_free.c
|
||||
# compile [core] example - 3d camera first person
|
||||
core_3d_camera_first_person: core_3d_camera_first_person.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
|
||||
# compile [core] example - 2d camera
|
||||
core_2d_camera: core_2d_camera.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile [core] example - world screen
|
||||
core_world_screen: core_world_screen.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile [core] example - oculus rift
|
||||
#core_oculus_rift: core_oculus_rift.c
|
||||
# $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile [shapes] example - raylib logo (with basic shapes)
|
||||
shapes_logo_raylib: shapes_logo_raylib.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
@ -341,7 +415,7 @@ text_sprite_fonts: text_sprite_fonts.c
|
||||
|
||||
# compile [text] example - bmfonts and ttf loading
|
||||
text_bmfont_ttf: text_bmfont_ttf.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/fonts/bmfont.fnt --preload-file resources/fonts/pixantiqua.ttf
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/fonts/bmfont.fnt --preload-file resources/fonts/bmfont.png --preload-file resources/fonts/pixantiqua.ttf -s ALLOW_MEMORY_GROWTH=1
|
||||
|
||||
# compile [text] example - raylib bitmap fonts (rBMF)
|
||||
text_rbmf_fonts: text_rbmf_fonts.c
|
||||
@ -359,6 +433,14 @@ text_font_select: text_font_select.c
|
||||
text_writing_anim: text_writing_anim.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile [text] example - text ttf loading
|
||||
text_ttf_loading: text_ttf_loading.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/fonts/KAISG.ttf -s ALLOW_MEMORY_GROWTH=1
|
||||
|
||||
# compile [text] example - text bmfont unordered
|
||||
text_bmfont_unordered: text_bmfont_unordered.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/fonts/pixantiqua.fnt --preload-file resources/fonts/pixantiqua_0.png
|
||||
|
||||
# compile [models] example - basic geometric 3d shapes
|
||||
models_geometric_shapes: models_geometric_shapes.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
@ -387,21 +469,25 @@ models_heightmap: models_heightmap.c
|
||||
models_cubicmap: models_cubicmap.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/cubicmap.png --preload-file resources/cubicmap_atlas.png
|
||||
|
||||
# compile [models] example - model ray picking
|
||||
models_ray_picking: models_ray_picking.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/model/lowpoly-tower.obj --preload-file resources/model/lowpoly-tower.png
|
||||
|
||||
# compile [shaders] example - model shader
|
||||
shaders_model_shader: shaders_model_shader.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -s TOTAL_MEMORY=67108864 --preload-file resources/model/dwarf.obj --preload-file resources/model/dwarf_diffuse.png --preload-file resources/shaders/base.vs --preload-file resources/shaders/grayscale.fs
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -s TOTAL_MEMORY=67108864 --preload-file resources/model/dwarf.obj --preload-file resources/model/dwarf_diffuse.png --preload-file resources/shaders/glsl100/base.vs --preload-file resources/shaders/glsl100/grayscale.fs
|
||||
|
||||
# compile [shaders] example - shapes texture shader
|
||||
shaders_shapes_textures: shaders_shapes_textures.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/texture_formats/sonic.png --preload-file resources/shaders/shapes_base.vs --preload-file resources/shaders/shapes_grayscale.fs
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/texture_formats/sonic.png --preload-file resources/shaders/glsl100/base.vs --preload-file resources/shaders/glsl100/grayscale.fs
|
||||
|
||||
# compile [shaders] example - custom uniform in shader
|
||||
shaders_custom_uniform: shaders_custom_uniform.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -s TOTAL_MEMORY=67108864 --preload-file resources/model/dwarf.obj --preload-file resources/model/dwarf_diffuse.png --preload-file resources/shaders/base.vs --preload-file resources/shaders/swirl.fs
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -s TOTAL_MEMORY=67108864 --preload-file resources/model/dwarf.obj --preload-file resources/model/dwarf_diffuse.png --preload-file resources/shaders/glsl100/base.vs --preload-file resources/shaders/glsl100/swirl.fs
|
||||
|
||||
# compile [shaders] example - postprocessing shader
|
||||
shaders_postprocessing: shaders_postprocessing.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -s TOTAL_MEMORY=67108864 --preload-file resources/model/dwarf.obj --preload-file resources/model/dwarf_diffuse.png --preload-file resources/shaders/base.vs --preload-file resources/shaders/bloom.fs
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -s TOTAL_MEMORY=67108864 --preload-file resources/model/dwarf.obj --preload-file resources/model/dwarf_diffuse.png --preload-file resources/shaders/glsl100/base.vs --preload-file resources/shaders/glsl100/bloom.fs
|
||||
|
||||
# compile [shaders] example - shaders_basic_lighting
|
||||
shaders_basic_lighting: shaders_basic_lighting.c
|
||||
|
||||
@ -22,7 +22,7 @@ int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera = {{ 5.0f, 4.0f, 5.0f }, { 0.0f, 2.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }};
|
||||
Camera camera = {{ 5.0f, 4.0f, 5.0f }, { 0.0f, 2.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
|
||||
|
||||
Texture2D bill; // Our texture billboard
|
||||
Vector3 billPosition = { 0.0f, 2.0f, 0.0f }; // Position where draw billboard
|
||||
@ -41,11 +41,9 @@ int main()
|
||||
//--------------------------------------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards");
|
||||
|
||||
bill = LoadTexture("resources/billboard.png"); // Our texture billboard
|
||||
bill = LoadTexture("resources/billboard.png"); // Our texture billboard
|
||||
|
||||
SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode
|
||||
SetCameraPosition(camera.position); // Set internal camera position to match our camera position
|
||||
SetCameraTarget(camera.target); // Set internal camera target to match our camera target
|
||||
SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
||||
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -53,8 +53,7 @@ int main()
|
||||
|
||||
UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM
|
||||
|
||||
SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode
|
||||
SetCameraPosition(camera.position); // Set internal camera position to match our custom camera position
|
||||
SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
||||
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -48,10 +48,9 @@ int main()
|
||||
map = LoadHeightmap(image, (Vector3){ 16, 8, 16 }); // Load heightmap model with defined size
|
||||
map.material.texDiffuse = texture; // Set map diffuse texture
|
||||
|
||||
UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM
|
||||
UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM
|
||||
|
||||
SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode
|
||||
SetCameraPosition(camera.position); // Set internal camera position to match our custom camera position
|
||||
SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
||||
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
239
docs/examples/web/models_ray_picking.c
Normal file
239
docs/examples/web/models_ray_picking.c
Normal file
@ -0,0 +1,239 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - Ray picking in 3d mode, ground plane, triangle, mesh
|
||||
*
|
||||
* This example has been created using raylib 1.7 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
* Example contributed by Joel Davis (@joeld42)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
#include "raymath.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <float.h>
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
Camera camera;
|
||||
|
||||
Vector3 cubePosition = { 0.0f, 1.0f, 0.0f };
|
||||
Vector3 cubeSize = { 2.0f, 2.0f, 2.0f };
|
||||
|
||||
Ray ray; // Picking line ray
|
||||
|
||||
Model tower;
|
||||
Texture2D texture;
|
||||
|
||||
Vector3 towerPos = { 0.0f, 0.0f, 0.0f };
|
||||
BoundingBox towerBBox;
|
||||
bool hitMeshBBox = false;
|
||||
bool hitTriangle = false;
|
||||
|
||||
// Test triangle
|
||||
Vector3 ta = (Vector3){ -25.0, 0.5, 0.0 };
|
||||
Vector3 tb = (Vector3){ -4.0, 2.5, 1.0 };
|
||||
Vector3 tc = (Vector3){ -8.0, 6.5, 0.0 };
|
||||
|
||||
Vector3 bary = { 0.0f, 0.0f, 0.0f };
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void); // Update and Draw one frame
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Main Enry Point
|
||||
//----------------------------------------------------------------------------------
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - 3d ray picking");
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
camera.position = (Vector3){ 10.0f, 8.0f, 10.0f }; // Camera position
|
||||
camera.target = (Vector3){ 0.0f, 2.3f, 0.0f }; // Camera looking at point
|
||||
camera.up = (Vector3){ 0.0f, 1.6f, 0.0f }; // Camera up vector (rotation towards target)
|
||||
camera.fovy = 45.0f; // Camera field-of-view Y
|
||||
|
||||
tower = LoadModel("resources/model/lowpoly-tower.obj"); // Load OBJ model
|
||||
texture = LoadTexture("resources/model/lowpoly-tower.png"); // Load model texture
|
||||
tower.material.texDiffuse = texture; // Set model diffuse texture
|
||||
|
||||
towerBBox = CalculateBoundingBox(tower.mesh);
|
||||
|
||||
SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
||||
#else
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
UpdateDrawFrame();
|
||||
}
|
||||
#endif
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadModel(tower); // Unload model from GPU
|
||||
UnloadTexture(texture); // Unload texture from GPU
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateCamera(&camera); // Update camera
|
||||
|
||||
// Display information about closest hit
|
||||
RayHitInfo nearestHit;
|
||||
char *hitObjectName = "None";
|
||||
nearestHit.distance = FLT_MAX;
|
||||
nearestHit.hit = false;
|
||||
Color cursorColor = WHITE;
|
||||
|
||||
// Get ray and test against ground, triangle, and mesh
|
||||
ray = GetMouseRay(GetMousePosition(), camera);
|
||||
|
||||
// Check ray collision aginst ground plane
|
||||
RayHitInfo groundHitInfo = GetCollisionRayGround(ray, 0.0f);
|
||||
|
||||
if ((groundHitInfo.hit) && (groundHitInfo.distance < nearestHit.distance))
|
||||
{
|
||||
nearestHit = groundHitInfo;
|
||||
cursorColor = GREEN;
|
||||
hitObjectName = "Ground";
|
||||
}
|
||||
|
||||
// Check ray collision against test triangle
|
||||
RayHitInfo triHitInfo = GetCollisionRayTriangle(ray, ta, tb, tc);
|
||||
|
||||
if ((triHitInfo.hit) && (triHitInfo.distance < nearestHit.distance))
|
||||
{
|
||||
nearestHit = triHitInfo;
|
||||
cursorColor = PURPLE;
|
||||
hitObjectName = "Triangle";
|
||||
|
||||
bary = Barycenter(nearestHit.hitPosition, ta, tb, tc);
|
||||
hitTriangle = true;
|
||||
}
|
||||
else hitTriangle = false;
|
||||
|
||||
RayHitInfo meshHitInfo;
|
||||
|
||||
// Check ray collision against bounding box first, before trying the full ray-mesh test
|
||||
if (CheckCollisionRayBox(ray, towerBBox))
|
||||
{
|
||||
hitMeshBBox = true;
|
||||
|
||||
// Check ray collision against mesh
|
||||
meshHitInfo = GetCollisionRayMesh(ray, &tower.mesh);
|
||||
|
||||
if ((meshHitInfo.hit) && (meshHitInfo.distance < nearestHit.distance))
|
||||
{
|
||||
nearestHit = meshHitInfo;
|
||||
cursorColor = ORANGE;
|
||||
hitObjectName = "Mesh";
|
||||
}
|
||||
|
||||
} hitMeshBBox = false;
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
Begin3dMode(camera);
|
||||
|
||||
// Draw the tower
|
||||
DrawModel(tower, towerPos, 1.0, WHITE);
|
||||
|
||||
// Draw the test triangle
|
||||
DrawLine3D(ta, tb, PURPLE);
|
||||
DrawLine3D(tb, tc, PURPLE);
|
||||
DrawLine3D(tc, ta, PURPLE);
|
||||
|
||||
// Draw the mesh bbox if we hit it
|
||||
if (hitMeshBBox) DrawBoundingBox(towerBBox, LIME);
|
||||
|
||||
// If we hit something, draw the cursor at the hit point
|
||||
if (nearestHit.hit)
|
||||
{
|
||||
DrawCube(nearestHit.hitPosition, 0.5, 0.5, 0.5, cursorColor);
|
||||
DrawCubeWires(nearestHit.hitPosition, 0.5, 0.5, 0.5, YELLOW);
|
||||
|
||||
Vector3 normalEnd;
|
||||
normalEnd.x = nearestHit.hitPosition.x + nearestHit.hitNormal.x;
|
||||
normalEnd.y = nearestHit.hitPosition.y + nearestHit.hitNormal.y;
|
||||
normalEnd.z = nearestHit.hitPosition.z + nearestHit.hitNormal.z;
|
||||
|
||||
DrawLine3D(nearestHit.hitPosition, normalEnd, YELLOW);
|
||||
}
|
||||
|
||||
DrawRay(ray, MAROON);
|
||||
|
||||
DrawGrid(100, 1.0f);
|
||||
|
||||
End3dMode();
|
||||
|
||||
// Draw some debug GUI text
|
||||
DrawText(FormatText("Hit Object: %s", hitObjectName), 10, 50, 10, BLACK);
|
||||
|
||||
if (nearestHit.hit)
|
||||
{
|
||||
int ypos = 70;
|
||||
|
||||
DrawText(FormatText("Distance: %3.2f", nearestHit.distance), 10, ypos, 10, BLACK);
|
||||
|
||||
DrawText(FormatText("Hit Pos: %3.2f %3.2f %3.2f",
|
||||
nearestHit.hitPosition.x,
|
||||
nearestHit.hitPosition.y,
|
||||
nearestHit.hitPosition.z), 10, ypos + 15, 10, BLACK);
|
||||
|
||||
DrawText(FormatText("Hit Norm: %3.2f %3.2f %3.2f",
|
||||
nearestHit.hitNormal.x,
|
||||
nearestHit.hitNormal.y,
|
||||
nearestHit.hitNormal.z), 10, ypos + 30, 10, BLACK);
|
||||
|
||||
if (hitTriangle) DrawText(FormatText("Barycenter: %3.2f %3.2f %3.2f", bary.x, bary.y, bary.z), 10, ypos + 45, 10, BLACK);
|
||||
}
|
||||
|
||||
DrawText("Use Mouse to Move Camera", 10, 430, 10, GRAY);
|
||||
|
||||
DrawFPS(10, 10);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
554
docs/examples/web/models_ray_picking.data
Normal file
554
docs/examples/web/models_ray_picking.data
Normal file
@ -0,0 +1,554 @@
|
||||
# Blender v2.78 (sub 0) OBJ File: 'lowpoly-tower.blend'
|
||||
# www.blender.org
|
||||
o Grid
|
||||
v -4.000000 0.000000 4.000000
|
||||
v -2.327363 0.000000 4.654725
|
||||
v 0.000000 0.000000 4.654725
|
||||
v 2.327363 0.000000 4.654725
|
||||
v 4.000000 0.000000 4.000000
|
||||
v -4.654725 0.955085 2.327363
|
||||
v -2.000000 0.815050 2.000000
|
||||
v 0.000000 0.476341 2.423448
|
||||
v 2.000000 0.476341 2.000000
|
||||
v 4.654725 0.000000 2.327363
|
||||
v -4.654725 1.649076 0.000000
|
||||
v -2.423448 1.092402 0.000000
|
||||
v 2.423448 0.198579 0.000000
|
||||
v 4.654725 0.000000 0.000000
|
||||
v -4.654725 1.649076 -2.327363
|
||||
v -2.000000 1.092402 -2.000000
|
||||
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|
||||
v 2.000000 -0.012791 -2.000000
|
||||
v 4.654725 0.000000 -2.612731
|
||||
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|
||||
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|
||||
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|
||||
v 2.327363 0.000000 -4.654725
|
||||
v 4.000000 0.000000 -4.000000
|
||||
v 2.423448 0.682825 0.000000
|
||||
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|
||||
v -4.654725 -0.020560 2.327363
|
||||
v -4.654725 0.000000 0.000000
|
||||
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|
||||
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|
||||
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|
||||
v 0.000000 -0.020560 -4.654725
|
||||
v 0.000000 0.709880 -1.230535
|
||||
v -0.000000 7.395413 0.000000
|
||||
v 0.962071 0.709880 -0.767226
|
||||
v -0.533909 0.709880 1.108674
|
||||
v -1.199683 0.709880 0.273820
|
||||
v -0.962071 0.709880 -0.767226
|
||||
v 1.506076 0.859071 1.325337
|
||||
v 1.199683 0.709880 0.273820
|
||||
v 0.533909 0.709880 1.108674
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
v 0.737233 6.167195 -0.587924
|
||||
v 0.490966 4.365648 -0.391533
|
||||
v 0.508100 2.293973 -0.405196
|
||||
v 0.920874 1.875340 -0.734372
|
||||
v -0.741367 6.232434 1.539465
|
||||
v -0.409133 6.167195 0.849574
|
||||
v -0.272466 4.365648 0.565781
|
||||
v -0.281974 2.293973 0.585526
|
||||
v -0.511047 1.875340 1.061199
|
||||
v -1.665837 6.232434 0.380217
|
||||
v -0.919314 6.167195 0.209828
|
||||
v -0.612225 4.365648 0.139736
|
||||
v -0.633590 2.293973 0.144613
|
||||
v -1.148311 1.875340 0.262095
|
||||
v -1.335898 6.232434 -1.065343
|
||||
v -0.737233 6.167195 -0.587924
|
||||
v -0.490967 4.365648 -0.391533
|
||||
v -0.508100 2.293973 -0.405196
|
||||
v -0.920874 1.875340 -0.734372
|
||||
v 1.665837 6.232434 0.380216
|
||||
v 0.919315 6.167195 0.209828
|
||||
v 0.612225 4.365648 0.139736
|
||||
v 0.633590 2.293973 0.144613
|
||||
v 1.148311 1.875340 0.262095
|
||||
v 0.741367 6.232434 1.539465
|
||||
v 0.409133 6.167195 0.849575
|
||||
v 0.272466 4.365648 0.565781
|
||||
v 0.281974 2.293973 0.585526
|
||||
v 0.511046 1.875340 1.061199
|
||||
v 0.000000 5.012550 -0.969733
|
||||
v 0.758168 5.012550 -0.604618
|
||||
v -0.420751 5.012550 0.873699
|
||||
v -0.945419 5.012550 0.215786
|
||||
v -0.758168 5.012550 -0.604618
|
||||
v 0.945419 5.012550 0.215786
|
||||
v 0.420751 5.012550 0.873699
|
||||
vt 0.0523 0.5444
|
||||
vt 0.1817 0.4284
|
||||
vt 0.1641 0.5859
|
||||
vt 0.0177 0.4451
|
||||
vt 0.1526 0.3090
|
||||
vt 0.0189 0.1737
|
||||
vt 0.0188 0.3088
|
||||
vt 0.0561 0.0762
|
||||
vt 0.1757 0.1924
|
||||
vt 0.3024 0.4534
|
||||
vt 0.3071 0.5902
|
||||
vt 0.3413 0.2459
|
||||
vt 0.2906 0.1614
|
||||
vt 0.4116 0.1801
|
||||
vt 0.2834 0.3774
|
||||
vt 0.1526 0.0362
|
||||
vt 0.2917 0.1622
|
||||
vt 0.4446 0.5865
|
||||
vt 0.4443 0.2989
|
||||
vt 0.3711 0.3021
|
||||
vt 0.4396 0.0275
|
||||
vt 0.4094 0.1829
|
||||
vt 0.4219 0.4255
|
||||
vt 0.5474 0.5381
|
||||
vt 0.5811 0.4376
|
||||
vt 0.5715 0.1505
|
||||
vt 0.5811 0.2997
|
||||
vt 0.5272 0.0533
|
||||
vt 0.2208 0.2194
|
||||
vt 0.3456 0.3610
|
||||
vt 0.2878 0.0321
|
||||
vt 0.2321 0.3392
|
||||
vt 0.4432 0.0177
|
||||
vt 0.7347 0.7934
|
||||
vt 0.7382 0.7595
|
||||
vt 0.8982 0.7768
|
||||
vt 0.6169 0.7595
|
||||
vt 0.6139 0.7879
|
||||
vt 0.4951 0.7634
|
||||
vt 0.1551 0.6832
|
||||
vt 0.2925 0.6268
|
||||
vt 0.2925 0.6832
|
||||
vt 0.7795 0.6832
|
||||
vt 0.6421 0.6268
|
||||
vt 0.7795 0.6255
|
||||
vt 0.5046 0.7241
|
||||
vt 0.6421 0.7241
|
||||
vt 0.3986 0.6268
|
||||
vt 0.3986 0.6832
|
||||
vt 0.5046 0.6268
|
||||
vt 0.0177 0.6268
|
||||
vt 0.1551 0.6255
|
||||
vt 0.8856 0.6268
|
||||
vt 0.1899 0.9579
|
||||
vt 0.1194 0.8696
|
||||
vt 0.2324 0.8696
|
||||
vt 0.1899 0.7813
|
||||
vt 0.0943 0.7595
|
||||
vt 0.0177 0.8206
|
||||
vt 0.0177 0.9186
|
||||
vt 0.0943 0.9797
|
||||
vt 0.2793 0.2349
|
||||
vt 0.2304 0.2758
|
||||
vt 0.6597 0.0177
|
||||
vt 0.6954 0.0993
|
||||
vt 0.6367 0.0768
|
||||
vt 0.7558 0.0777
|
||||
vt 0.7238 0.0440
|
||||
vt 0.8840 0.1330
|
||||
vt 0.7385 0.1141
|
||||
vt 0.9157 0.0886
|
||||
vt 0.9781 0.1232
|
||||
vt 0.9224 0.1276
|
||||
vt 0.2677 0.8141
|
||||
vt 0.3463 0.8037
|
||||
vt 0.3086 0.8339
|
||||
vt 0.6387 0.3550
|
||||
vt 0.7130 0.3801
|
||||
vt 0.6596 0.4053
|
||||
vt 0.7245 0.3245
|
||||
vt 0.6919 0.3383
|
||||
vt 0.8655 0.3566
|
||||
vt 0.7351 0.3577
|
||||
vt 0.9770 0.3365
|
||||
vt 0.9078 0.3751
|
||||
vt 0.9174 0.3282
|
||||
vt 0.2677 0.9018
|
||||
vt 0.3086 0.8821
|
||||
vt 0.6803 0.2948
|
||||
vt 0.6251 0.3035
|
||||
vt 0.7194 0.2854
|
||||
vt 0.8764 0.2832
|
||||
vt 0.9221 0.2861
|
||||
vt 0.3363 0.9565
|
||||
vt 0.3464 0.9122
|
||||
vt 0.6751 0.2482
|
||||
vt 0.6178 0.2499
|
||||
vt 0.7179 0.2431
|
||||
vt 0.9823 0.2484
|
||||
vt 0.9247 0.2452
|
||||
vt 0.3935 0.9014
|
||||
vt 0.6755 0.1996
|
||||
vt 0.6164 0.1941
|
||||
vt 0.7201 0.1992
|
||||
vt 0.8793 0.2446
|
||||
vt 0.9823 0.2060
|
||||
vt 0.9257 0.2051
|
||||
vt 0.4598 0.8580
|
||||
vt 0.4144 0.8579
|
||||
vt 0.6819 0.1498
|
||||
vt 0.6222 0.1361
|
||||
vt 0.7266 0.1555
|
||||
vt 0.8831 0.1684
|
||||
vt 0.9252 0.1659
|
||||
vt 0.4218 0.7790
|
||||
vt 0.3934 0.8145
|
||||
vt 0.3363 0.7595
|
||||
vt 0.8815 0.2060
|
||||
vt 0.8720 0.3208
|
||||
vt 0.8825 0.1012
|
||||
vt 0.9735 0.0816
|
||||
vt 0.9718 0.3817
|
||||
vt 0.9807 0.2918
|
||||
vt 0.4218 0.9370
|
||||
vt 0.9810 0.1644
|
||||
vn 0.1035 0.8806 0.4623
|
||||
vn 0.0964 0.9481 0.3030
|
||||
vn 0.0000 0.9780 0.2088
|
||||
vn 0.0659 0.9835 0.1683
|
||||
vn 0.2325 0.9320 0.2779
|
||||
vn 0.0553 0.9960 -0.0702
|
||||
vn 0.2827 0.9564 0.0728
|
||||
vn 0.1873 0.9776 -0.0961
|
||||
vn 0.2421 0.9703 0.0000
|
||||
vn 0.0921 0.9772 -0.1913
|
||||
vn -0.0277 0.9947 -0.0993
|
||||
vn 0.2308 0.9274 -0.2944
|
||||
vn 0.2771 0.9572 -0.0837
|
||||
vn 0.3724 0.9074 0.1947
|
||||
vn 0.0777 0.9770 -0.1985
|
||||
vn -0.1094 0.9539 0.2794
|
||||
vn 0.0364 0.9844 0.1721
|
||||
vn 0.1683 0.9835 0.0659
|
||||
vn 0.0674 0.9901 0.1230
|
||||
vn 0.4338 0.8823 0.1829
|
||||
vn 0.2845 0.9565 0.0649
|
||||
vn 0.0886 0.9961 0.0000
|
||||
vn 0.2000 0.9789 0.0424
|
||||
vn 0.1417 0.9830 0.1171
|
||||
vn 0.3021 0.9524 0.0412
|
||||
vn -0.0193 0.9986 -0.0493
|
||||
vn 0.0000 0.9777 0.2098
|
||||
vn 0.0005 0.9781 -0.2083
|
||||
vn 0.1879 0.9782 -0.0887
|
||||
vn 0.2249 0.0000 0.9744
|
||||
vn 0.9783 0.0000 -0.2071
|
||||
vn 0.9783 0.0000 0.2071
|
||||
vn 0.0000 0.0000 -1.0000
|
||||
vn -1.0000 0.0000 0.0000
|
||||
vn -0.3645 0.0000 -0.9312
|
||||
vn -0.9312 0.0000 -0.3645
|
||||
vn -0.9312 0.0000 0.3645
|
||||
vn 0.2615 0.7979 -0.5431
|
||||
vn 0.5877 0.7979 -0.1341
|
||||
vn 0.4713 0.7979 0.3758
|
||||
vn -0.0000 0.7979 0.6028
|
||||
vn -0.4713 0.7979 0.3758
|
||||
vn -0.5877 0.7979 -0.1341
|
||||
vn -0.2615 0.7979 -0.5431
|
||||
vn -0.1285 0.9864 -0.1025
|
||||
vn 0.0929 0.8937 0.4389
|
||||
vn -0.4335 0.0407 -0.9002
|
||||
vn -0.2867 0.7507 -0.5952
|
||||
vn -0.4339 0.0095 -0.9009
|
||||
vn -0.4338 0.0209 -0.9008
|
||||
vn -0.0408 -0.9956 -0.0848
|
||||
vn -0.9741 0.0407 -0.2223
|
||||
vn -0.6441 0.7507 -0.1470
|
||||
vn -0.9749 0.0095 -0.2225
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||||
vn -0.9747 0.0209 -0.2225
|
||||
vn -0.0918 -0.9956 -0.0209
|
||||
vn -0.7812 0.0407 0.6230
|
||||
vn -0.5165 0.7507 0.4119
|
||||
vn -0.7818 0.0095 0.6235
|
||||
vn -0.7817 0.0209 0.6234
|
||||
vn -0.0736 -0.9956 0.0587
|
||||
vn -0.0000 0.0407 0.9992
|
||||
vn 0.0000 0.7507 0.6607
|
||||
vn 0.0000 0.0095 1.0000
|
||||
vn -0.0000 0.0209 0.9998
|
||||
vn -0.0000 -0.9956 0.0941
|
||||
vn 0.7812 0.0407 0.6230
|
||||
vn 0.5165 0.7507 0.4119
|
||||
vn 0.7818 0.0095 0.6235
|
||||
vn 0.7817 0.0209 0.6234
|
||||
vn 0.0736 -0.9956 0.0587
|
||||
vn 0.9741 0.0407 -0.2223
|
||||
vn 0.6441 0.7507 -0.1470
|
||||
vn 0.9749 0.0095 -0.2225
|
||||
vn 0.9747 0.0209 -0.2225
|
||||
vn 0.0918 -0.9956 -0.0209
|
||||
vn 0.4335 0.0407 -0.9002
|
||||
vn 0.2867 0.7507 -0.5952
|
||||
vn 0.4339 0.0095 -0.9009
|
||||
vn 0.4338 0.0209 -0.9008
|
||||
vn 0.0408 -0.9956 -0.0848
|
||||
vn 0.3918 -0.4298 -0.8135
|
||||
vn 0.8803 -0.4298 -0.2009
|
||||
vn 0.7059 -0.4298 0.5630
|
||||
vn -0.0000 -0.4298 0.9029
|
||||
vn -0.7059 -0.4298 0.5630
|
||||
vn -0.8803 -0.4298 -0.2009
|
||||
vn -0.3918 -0.4298 -0.8135
|
||||
vn 0.0210 0.9998 -0.0048
|
||||
vn 0.0482 0.9981 -0.0385
|
||||
vn -0.0166 0.9914 -0.1301
|
||||
vn -0.0090 0.9904 -0.1379
|
||||
vn 0.2820 0.9576 0.0597
|
||||
vn -0.0000 0.9846 0.1749
|
||||
vn -0.0921 0.9772 -0.1913
|
||||
vn -0.1734 0.9794 0.1036
|
||||
s off
|
||||
f 1/1/1 7/2/1 6/3/1
|
||||
f 2/4/2 8/5/2 7/2/2
|
||||
f 4/6/3 8/5/3 3/7/3
|
||||
f 5/8/4 9/9/4 4/6/4
|
||||
f 6/3/5 12/10/5 11/11/5
|
||||
f 35/12/6 25/13/6 26/14/6
|
||||
f 7/2/7 37/15/7 12/10/7
|
||||
f 10/16/8 13/17/8 9/9/8
|
||||
f 12/10/9 15/18/9 11/11/9
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f 35/12/10 17/19/10 33/20/10
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f 13/17/11 19/21/11 18/22/11
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f 16/23/12 20/24/12 15/18/12
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f 17/19/13 21/25/13 16/23/13
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f 17/19/14 23/26/14 22/27/14
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f 26/14/15 24/28/15 23/26/15
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f 1/1/16 2/4/16 7/2/16
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f 2/4/3 3/7/3 8/5/3
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f 4/6/17 9/9/17 8/5/17
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f 5/8/18 10/16/18 9/9/18
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f 6/3/19 7/2/19 12/10/19
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f 25/13/20 39/29/20 9/9/20
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f 38/30/21 12/10/21 37/15/21
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f 10/16/22 14/31/22 13/17/22
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f 12/10/23 16/23/23 15/18/23
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f 8/5/24 36/32/24 7/2/24
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f 38/30/25 17/19/25 16/23/25
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f 13/17/22 14/31/22 19/21/22
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f 16/23/26 21/25/26 20/24/26
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f 17/19/27 22/27/27 21/25/27
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f 17/19/28 26/14/28 23/26/28
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f 26/14/29 19/33/29 24/28/29
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f 26/34/30 18/35/30 19/36/30
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f 26/34/31 13/37/31 18/35/31
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f 25/38/32 9/39/32 13/37/32
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f 22/40/33 31/41/33 21/42/33
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f 6/43/34 28/44/34 27/45/34
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f 15/46/34 28/44/34 11/47/34
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f 21/42/35 30/48/35 20/49/35
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f 20/49/36 29/50/36 15/46/36
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f 22/40/33 23/51/33 32/52/33
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f 6/43/37 27/45/37 1/53/37
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f 46/54/38 34/55/38 47/56/38
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f 47/56/39 34/55/39 67/57/39
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f 67/57/40 34/55/40 72/58/40
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f 72/58/41 34/55/41 52/59/41
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f 52/59/42 34/55/42 57/60/42
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f 57/60/43 34/55/43 62/61/43
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f 62/61/44 34/55/44 46/54/44
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f 40/62/45 41/63/45 39/29/45
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f 39/29/46 8/5/46 9/9/46
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f 38/64/47 42/65/47 33/66/47
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f 65/67/48 42/65/48 66/68/48
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f 65/67/49 44/69/49 43/70/49
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f 81/71/50 45/72/50 77/73/50
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f 62/74/51 45/75/51 63/76/51
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f 37/77/52 66/78/52 38/79/52
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f 60/80/53 66/78/53 61/81/53
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f 60/80/54 64/82/54 65/83/54
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f 58/84/55 81/85/55 80/86/55
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f 57/87/56 63/76/56 58/88/56
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f 56/89/57 37/77/57 36/90/57
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f 55/91/58 61/81/58 56/89/58
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f 54/92/59 60/80/59 55/91/59
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f 79/93/60 58/84/60 80/86/60
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f 52/94/61 58/88/61 53/95/61
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f 76/96/62 36/90/62 41/97/62
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f 75/98/63 56/89/63 76/96/63
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f 75/98/64 54/92/64 55/91/64
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f 73/99/65 79/93/65 83/100/65
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f 73/101/66 52/94/66 53/95/66
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f 71/102/67 41/97/67 40/103/67
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f 70/104/68 76/96/68 71/102/68
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f 70/104/69 74/105/69 75/98/69
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f 68/106/70 83/100/70 82/107/70
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f 67/108/71 73/101/71 68/109/71
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f 51/110/72 40/103/72 35/111/72
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f 50/112/73 71/102/73 51/110/73
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f 49/113/74 70/104/74 50/112/74
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f 78/114/75 68/106/75 82/107/75
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f 47/115/76 68/109/76 48/116/76
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f 42/65/77 35/111/77 33/66/77
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f 43/70/78 51/110/78 42/65/78
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f 44/69/79 50/112/79 43/70/79
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f 45/72/80 78/114/80 77/73/80
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f 46/117/81 48/116/81 45/75/81
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f 44/69/82 78/114/82 49/113/82
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f 49/113/83 82/107/83 69/118/83
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f 82/107/84 74/105/84 69/118/84
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f 83/100/85 54/92/85 74/105/85
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f 79/93/86 59/119/86 54/92/86
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f 80/86/87 64/82/87 59/119/87
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f 64/120/88 77/73/88 44/69/88
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f 35/12/89 40/62/89 25/13/89
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f 7/2/90 36/32/90 37/15/90
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f 35/12/91 26/14/91 17/19/91
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f 25/13/92 40/62/92 39/29/92
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f 38/30/93 16/23/93 12/10/93
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f 8/5/94 41/63/94 36/32/94
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f 38/30/95 33/20/95 17/19/95
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f 26/34/31 25/38/31 13/37/31
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f 22/40/33 32/52/33 31/41/33
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f 6/43/34 11/47/34 28/44/34
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f 15/46/34 29/50/34 28/44/34
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f 21/42/35 31/41/35 30/48/35
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f 20/49/36 30/48/36 29/50/36
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f 39/29/96 41/63/96 8/5/96
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f 38/64/47 66/68/47 42/65/47
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f 65/67/48 43/70/48 42/65/48
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f 65/67/49 64/120/49 44/69/49
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f 81/71/50 63/121/50 45/72/50
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f 62/74/51 46/117/51 45/75/51
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f 37/77/52 61/81/52 66/78/52
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f 60/80/53 65/83/53 66/78/53
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f 60/80/54 59/119/54 64/82/54
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f 58/84/55 63/122/55 81/85/55
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f 57/87/56 62/74/56 63/76/56
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f 56/89/57 61/81/57 37/77/57
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f 55/91/58 60/80/58 61/81/58
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f 54/92/59 59/119/59 60/80/59
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f 79/93/60 53/123/60 58/84/60
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f 52/94/61 57/87/61 58/88/61
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f 76/96/62 56/89/62 36/90/62
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f 75/98/63 55/91/63 56/89/63
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f 75/98/64 74/105/64 54/92/64
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f 73/99/65 53/123/65 79/93/65
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f 73/101/66 72/124/66 52/94/66
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f 71/102/67 76/96/67 41/97/67
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f 70/104/68 75/98/68 76/96/68
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f 70/104/69 69/118/69 74/105/69
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f 68/106/70 73/99/70 83/100/70
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f 67/108/71 72/124/71 73/101/71
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f 51/110/72 71/102/72 40/103/72
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f 50/112/73 70/104/73 71/102/73
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f 49/113/74 69/118/74 70/104/74
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f 78/114/75 48/125/75 68/106/75
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f 47/115/76 67/108/76 68/109/76
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f 42/65/77 51/110/77 35/111/77
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f 43/70/78 50/112/78 51/110/78
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f 44/69/79 49/113/79 50/112/79
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f 45/72/80 48/125/80 78/114/80
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f 46/117/81 47/115/81 48/116/81
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f 44/69/82 77/73/82 78/114/82
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f 49/113/83 78/114/83 82/107/83
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f 82/107/84 83/100/84 74/105/84
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f 83/100/85 79/93/85 54/92/85
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f 79/93/86 80/86/86 59/119/86
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f 80/86/87 81/85/87 64/82/87
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f 64/120/88 81/71/88 77/73/88
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‰PNG
|
||||
|
||||
| ||||