playwright-go/console_message.go

57 lines
1.2 KiB
Go

package playwright
type consoleMessageImpl struct {
event map[string]any
page Page
worker Worker
}
func (c *consoleMessageImpl) Type() string {
return c.event["type"].(string)
}
func (c *consoleMessageImpl) Text() string {
return c.event["text"].(string)
}
func (c *consoleMessageImpl) String() string {
return c.Text()
}
func (c *consoleMessageImpl) Args() []JSHandle {
args := c.event["args"].([]any)
out := []JSHandle{}
for idx := range args {
out = append(out, fromChannel(args[idx]).(*jsHandleImpl))
}
return out
}
func (c *consoleMessageImpl) Location() *ConsoleMessageLocation {
location := &ConsoleMessageLocation{}
remapMapToStruct(c.event["location"], location)
return location
}
func (c *consoleMessageImpl) Page() Page {
return c.page
}
func (c *consoleMessageImpl) Worker() (Worker, error) {
return c.worker, nil
}
func newConsoleMessage(event map[string]any) *consoleMessageImpl {
bt := &consoleMessageImpl{}
bt.event = event
page := fromNullableChannel(event["page"])
if page != nil {
bt.page = page.(*pageImpl)
}
worker := fromNullableChannel(event["worker"])
if worker != nil {
bt.worker = worker.(*workerImpl)
}
return bt
}