From 684ce99ede20bd2eed6c626900956f85c06a683d Mon Sep 17 00:00:00 2001 From: Ryan Bremer <69303239+spetterman66@users.noreply.github.com> Date: Tue, 30 Apr 2024 18:07:28 +0200 Subject: [PATCH] fix(curriculum): a tiny typo in step 6 of the js recursion project (#54579) --- .../6448fefcd6445d6b3d9d63db.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/curriculum/challenges/english/15-javascript-algorithms-and-data-structures-22/learn-recursion-by-building-a-decimal-to-binary-converter/6448fefcd6445d6b3d9d63db.md b/curriculum/challenges/english/15-javascript-algorithms-and-data-structures-22/learn-recursion-by-building-a-decimal-to-binary-converter/6448fefcd6445d6b3d9d63db.md index 2744f7d3e36..dea9cffec89 100644 --- a/curriculum/challenges/english/15-javascript-algorithms-and-data-structures-22/learn-recursion-by-building-a-decimal-to-binary-converter/6448fefcd6445d6b3d9d63db.md +++ b/curriculum/challenges/english/15-javascript-algorithms-and-data-structures-22/learn-recursion-by-building-a-decimal-to-binary-converter/6448fefcd6445d6b3d9d63db.md @@ -9,7 +9,7 @@ dashedName: step-6 Whenever an event listener is triggered by an event, an event object is created automatically. You don't always need to use this object, like with your `click` handler above, but it can be useful to access information about the event that was triggered. -First, pass `e` as a parameter to your callback function. Remember that `e` is a common parameter name for the event object. Next, log `e` to the console in the body your callback function. +First, pass `e` as a parameter to your callback function. Remember that `e` is a common parameter name for the event object. Next, log `e` to the console in the body of your callback function. # --hints--