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now speaks to the primary screen and secondary screens almost everywhere the same way through an IClient interface; only special primary screen calls are accessed through a different interface, the CPrimaryClient interface. this simplifies the server since it no longer needs to test whether the active screen is the primary or a secondary in most cases. the server no longer speaks directly to the primary screen; all that goes through the CPrimaryClient, which often just forwards the call. the primary screen no longer speaks directly to the server either, again going through the CPrimaryClient via a IPrimaryReceiver interface. CServerProtocol classes have been replaced by CClientProxy classes which are very similar. the name makes more sense though. |
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| .. | ||
| CMSWindowsClipboard.cpp | ||
| CMSWindowsClipboard.h | ||
| CMSWindowsScreen.cpp | ||
| CMSWindowsScreen.h | ||
| CMSWindowsScreenSaver.cpp | ||
| CMSWindowsScreenSaver.h | ||
| CPlatform.cpp | ||
| CPlatform.h | ||
| CUnixPlatform.cpp | ||
| CUnixPlatform.h | ||
| CWin32Platform.cpp | ||
| CWin32Platform.h | ||
| CXWindowsClipboard.cpp | ||
| CXWindowsClipboard.h | ||
| CXWindowsScreen.cpp | ||
| CXWindowsScreen.h | ||
| CXWindowsScreenSaver.cpp | ||
| CXWindowsScreenSaver.h | ||
| CXWindowsUtil.cpp | ||
| CXWindowsUtil.h | ||
| IPlatform.h | ||
| Makefile.am | ||
| platform.dsp | ||