mirror of
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161 lines
5.1 KiB
C++
161 lines
5.1 KiB
C++
/*
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* Deskflow -- mouse and keyboard sharing utility
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* SPDX-FileCopyrightText: (C) 2025 Deskflow Developers
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* SPDX-FileCopyrightText: (C) 2012 - 2016 Symless Ltd.
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* SPDX-FileCopyrightText: (C) 2004 Chris Schoeneman
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* SPDX-License-Identifier: GPL-2.0-only WITH LicenseRef-OpenSSL-Exception
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*/
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#pragma once
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#include "base/Event.h"
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#include <functional>
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class IEventQueueBuffer;
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// Opaque type for timer info. This is defined by subclasses of
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// IEventQueueBuffer.
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class EventQueueTimer;
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//! Event queue interface
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/*!
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An event queue provides a queue of Events. Clients can block waiting
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on any event becoming available at the head of the queue and can place
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new events at the end of the queue. Clients can also add and remove
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timers which generate events periodically.
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*/
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class IEventQueue
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{
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public:
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using EventHandler = std::function<void(const Event &)>;
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virtual ~IEventQueue() = default;
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class TimerEvent
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{
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public:
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EventQueueTimer *m_timer; //!< The timer
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uint32_t m_count; //!< Number of repeats
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};
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//! @name manipulators
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//@{
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//! Loop the event queue until quit
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/*!
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Dequeues and dispatches events until the kQuit event is found.
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*/
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virtual void loop() = 0;
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//! Set the buffer
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/*!
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Replace the current event queue buffer. Any queued events are
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discarded. The queue takes ownership of the buffer.
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*/
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virtual void adoptBuffer(IEventQueueBuffer *) = 0;
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//! Remove event from queue
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/*!
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Returns the next event on the queue into \p event. If no event is
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available then blocks for up to \p timeout seconds, or forever if
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\p timeout is negative. Returns true iff an event was available.
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*/
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virtual bool getEvent(Event &event, double timeout = -1.0) = 0;
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//! Dispatch an event
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/*!
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Looks up the dispatcher for the event's target and invokes it.
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Returns true iff a dispatcher exists for the target.
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The caller must ensure that the target of the event is not removed by removeHandler() or
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removeHandlers().
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*/
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virtual bool dispatchEvent(const Event &event) = 0;
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//! Add event to queue
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/*!
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Adds \p event to the end of the queue.
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*/
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virtual void addEvent(Event &&event) = 0;
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//! Create a recurring timer
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/*!
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Creates and returns a timer. An event is returned after \p duration
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seconds and the timer is reset to countdown again. When a timer event
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is returned the data points to a \c TimerEvent. The client must pass
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the returned timer to \c deleteTimer() (whether or not the timer has
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expired) to release the timer. The returned timer event uses the
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given \p target. If \p target is nullptr it uses the returned timer as
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the target.
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Events for a single timer don't accumulate in the queue, even if the
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client reading events can't keep up. Instead, the \c m_count member
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of the \c TimerEvent indicates how many events for the timer would
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have been put on the queue since the last event for the timer was
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removed (or since the timer was added).
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*/
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virtual EventQueueTimer *newTimer(double duration, void *target) = 0;
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//! Create a one-shot timer
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/*!
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Creates and returns a one-shot timer. An event is returned when
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the timer expires and the timer is removed from further handling.
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When a timer event is returned the data points to a \c TimerEvent.
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The c_count member of the \c TimerEvent is always 1. The client
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must pass the returned timer to \c deleteTimer() (whether or not the
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timer has expired) to release the timer. The returned timer event
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uses the given \p target. If \p target is nullptr it uses the returned
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timer as the target.
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*/
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virtual EventQueueTimer *newOneShotTimer(double duration, void *target) = 0;
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//! Destroy a timer
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/*!
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Destroys a previously created timer. The timer is removed from the
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queue and will not generate event, even if the timer has expired.
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*/
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virtual void deleteTimer(EventQueueTimer *) = 0;
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//! Register an event handler for an event type
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/*!
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Registers an event handler for \p type and \p target. The \p handler
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is adopted. Any existing handler for the type,target pair is deleted.
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\c dispatchEvent() will invoke \p handler for any event for \p target
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of type \p type. If no such handler exists it will use the handler
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for \p target and type \p kUnknown if it exists.
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*/
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virtual void addHandler(EventTypes type, void *target, const EventHandler &handler) = 0;
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//! Unregister an event handler for an event type
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/*!
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Unregisters an event handler for the \p type, \p target pair and
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deletes it.
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*/
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virtual void removeHandler(EventTypes type, void *target) = 0;
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//! Unregister all event handlers for an event target
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/*!
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Unregisters all event handlers for the \p target and deletes them.
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*/
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virtual void removeHandlers(void *target) = 0;
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//! Wait for event queue to become ready
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/*!
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Blocks on the current thread until the event queue is ready for events to
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be added.
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*/
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virtual void waitForReady() const = 0;
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//@}
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//! @name accessors
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//@{
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//! Get the system event type target
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/*!
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Returns the target to use for dispatching \c EventTypes::System events.
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*/
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virtual void *getSystemTarget() = 0;
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//@}
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};
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