/* * Deskflow -- mouse and keyboard sharing utility * Copyright (C) 2012-2016 Symless Ltd. * Copyright (C) 2004 Chris Schoeneman * * This package is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * found in the file LICENSE that should have accompanied this file. * * This package is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "arch/IArchMultithread.h" #include "base/Event.h" #include "base/EventTypes.h" #include "base/IEventQueue.h" #include "base/PriorityQueue.h" #include "base/Stopwatch.h" #include "common/stdmap.h" #include "common/stdset.h" #include "mt/CondVar.h" #include class Mutex; //! Event queue /*! An event queue that implements the platform independent parts and delegates the platform dependent parts to a subclass. */ class EventQueue : public IEventQueue { public: EventQueue(); EventQueue(EventQueue const &) = delete; EventQueue(EventQueue &&) = delete; virtual ~EventQueue(); EventQueue &operator=(EventQueue const &) = delete; EventQueue &operator=(EventQueue &&) = delete; // IEventQueue overrides virtual void loop(); virtual void adoptBuffer(IEventQueueBuffer *); virtual bool getEvent(Event &event, double timeout = -1.0); virtual bool dispatchEvent(const Event &event); virtual void addEvent(const Event &event); virtual EventQueueTimer *newTimer(double duration, void *target); virtual EventQueueTimer *newOneShotTimer(double duration, void *target); virtual void deleteTimer(EventQueueTimer *); virtual void adoptHandler(Event::Type type, void *target, IEventJob *handler); virtual void removeHandler(Event::Type type, void *target); virtual void removeHandlers(void *target); virtual Event::Type registerTypeOnce(Event::Type &type, const char *name); virtual bool isEmpty() const; virtual IEventJob *getHandler(Event::Type type, void *target) const; virtual const char *getTypeName(Event::Type type); virtual Event::Type getRegisteredType(const String &name) const; void *getSystemTarget(); virtual void waitForReady() const; private: UInt32 saveEvent(const Event &event); Event removeEvent(UInt32 eventID); bool hasTimerExpired(Event &event); double getNextTimerTimeout() const; void addEventToBuffer(const Event &event); private: class Timer { public: Timer( EventQueueTimer *, double timeout, double initialTime, void *target, bool oneShot); ~Timer(); void reset(); Timer &operator-=(double); operator double() const; bool isOneShot() const; EventQueueTimer *getTimer() const; void *getTarget() const; void fillEvent(TimerEvent &) const; bool operator<(const Timer &) const; private: EventQueueTimer *m_timer; double m_timeout; void *m_target; bool m_oneShot; double m_time; }; typedef std::set Timers; typedef PriorityQueue TimerQueue; typedef std::map EventTable; typedef std::vector EventIDList; typedef std::map TypeMap; typedef std::map NameMap; typedef std::map TypeHandlerTable; typedef std::map HandlerTable; int m_systemTarget; ArchMutex m_mutex; // registered events Event::Type m_nextType; TypeMap m_typeMap; NameMap m_nameMap; // buffer of events IEventQueueBuffer *m_buffer; // saved events EventTable m_events; EventIDList m_oldEventIDs; // timers Stopwatch m_time; Timers m_timers; TimerQueue m_timerQueue; TimerEvent m_timerEvent; // event handlers HandlerTable m_handlers; public: // // Event type providers. // ClientEvents &forClient(); IStreamEvents &forIStream(); IpcClientEvents &forIpcClient(); IpcClientProxyEvents &forIpcClientProxy(); IpcServerEvents &forIpcServer(); IpcServerProxyEvents &forIpcServerProxy(); IDataSocketEvents &forIDataSocket(); IListenSocketEvents &forIListenSocket(); ISocketEvents &forISocket(); OSXScreenEvents &forOSXScreen(); ClientListenerEvents &forClientListener(); ClientProxyEvents &forClientProxy(); ClientProxyUnknownEvents &forClientProxyUnknown(); ServerEvents &forServer(); ServerAppEvents &forServerApp(); IKeyStateEvents &forIKeyState(); IPrimaryScreenEvents &forIPrimaryScreen(); IScreenEvents &forIScreen(); ClipboardEvents &forClipboard(); FileEvents &forFile(); EiEvents &forEi(); private: ClientEvents *m_typesForClient; IStreamEvents *m_typesForIStream; IpcClientEvents *m_typesForIpcClient; IpcClientProxyEvents *m_typesForIpcClientProxy; IpcServerEvents *m_typesForIpcServer; IpcServerProxyEvents *m_typesForIpcServerProxy; IDataSocketEvents *m_typesForIDataSocket; IListenSocketEvents *m_typesForIListenSocket; ISocketEvents *m_typesForISocket; OSXScreenEvents *m_typesForOSXScreen; ClientListenerEvents *m_typesForClientListener; ClientProxyEvents *m_typesForClientProxy; ClientProxyUnknownEvents *m_typesForClientProxyUnknown; ServerEvents *m_typesForServer; ServerAppEvents *m_typesForServerApp; IKeyStateEvents *m_typesForIKeyState; IPrimaryScreenEvents *m_typesForIPrimaryScreen; IScreenEvents *m_typesForIScreen; ClipboardEvents *m_typesForClipboard; FileEvents *m_typesForFile; EiEvents *m_typesForEi; Mutex *m_readyMutex; CondVar *m_readyCondVar; std::queue m_pending; }; #define EVENT_TYPE_ACCESSOR(type_) \ type_##Events& \ EventQueue::for##type_() { \ if (m_typesFor##type_ == NULL) { \ m_typesFor##type_ = new type_##Events(); \ m_typesFor##type_->setEvents(dynamic_cast(this)); \ } \ return *m_typesFor##type_; \ }