Conversion all files to encoding UTF-8 (Final)

This commit is contained in:
Pairi Daiza 2019-11-05 00:07:41 +01:00
parent d2e3299850
commit 2be6142a16
640 changed files with 969 additions and 781 deletions

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@ -31,7 +31,7 @@ UCD - (UCD)ARDET is an Encoding Detector Library
==================================================
Current BETA Version 5.19.1102.#(build) (2019-11-02)
Current BETA Version 5.19.1104.#(build) (2019-11-04)
==================================================
--------------------------------------------------

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// //////////////////////////////////////////////////////////
// //
// this file is generated - use template to apply changes //

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@ -1 +1 @@
2666
2667

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// ced.cpp : CompactEncodingDetection - Defines the entry point for the console application.
//

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
S/******************************************************************************
* *
* *

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@ -1,3 +1,4 @@
// encoding: UTF-8
// Copyright 2016 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// Copyright 2016 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// Copyright 2016 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// Copyright 2016 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// Copyright 2016 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// Copyright 2016 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// Copyright 2016 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// Copyright 2016 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// Copyright 2016 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// Copyright 2016 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// Copyright 2016 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// Copyright 2016 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");

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@ -1,3 +1,4 @@
// encoding: UTF-8
// Copyright 2016 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// Copyright 2016 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// Copyright 2016 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// Copyright 2016 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// Copyright 2016 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// Copyright 2016 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// Copyright 2016 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// Copyright 2016 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// Copyright 2016 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// Copyright 2016 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// Copyright 2016 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
/**
*
* Distributed under the terms of the GNU General Public License,

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
#ifndef __CRYPTO_H__
#define __CRYPTO_H__

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
/*
*
* Distributed under the terms of the GNU General Public License,

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
/**
* rijndael-alg-fst.c
*

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
/**
* rijndael-alg-fst.h
*

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
/**
* rijndael-api-fst.c
*

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
/**
* rijndael-api-fst.h
*

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
/*
* FIPS-180-2 compliant SHA-256 implementation
*

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
#ifndef _SHA256_H
#define _SHA256_H

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@ -1,8 +1,9 @@
#ifndef _COMMON_RES_H_
#define _COMMON_RES_H_
//{{NO_DEPENDENCIES}}
// common language (MUI) defines
//
#ifndef _COMMON_RES_H_
#define _COMMON_RES_H_
#ifndef IDC_STATIC
#define IDC_STATIC (-1)
#endif

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@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "common_res.h"

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@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// dllmain.cpp : Defines the entry point for the DLL application.
#include "stdafx.h"

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@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

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@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

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@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// np3_af_za.cpp : Defines the exported functions for the DLL application.
//

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@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// stdafx.cpp : source file that includes just the standard includes
// np3_af_af.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently

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@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

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@ -1,3 +1,4 @@
// encoding: UTF-8
#pragma once
// Including SDKDDKVer.h defines the highest available Windows platform.

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@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// dllmain.cpp : Definiert den Einstiegspunkt für die DLL-Anwendung.
#include "stdafx.h"

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@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

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@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

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@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// np3_be_by.cpp: Definiert die exportierten Funktionen für die DLL-Anwendung.
//

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@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// stdafx.cpp : Quelldatei, die nur die Standard-Includes einbindet.
// np3_en_us.pch ist der vorkompilierte Header.
// stdafx.obj enthält die vorkompilierten Typinformationen.

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// stdafx.h: Includedatei für Standardsystem-Includedateien
// oder häufig verwendete projektspezifische Includedateien,
// die nur in unregelmäßigen Abständen geändert werden.

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@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

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@ -1,3 +1,4 @@
// encoding: UTF-8
#pragma once
// Durch Einbeziehen von"SDKDDKVer.h" wird die höchste verfügbare Windows-Plattform definiert.

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@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// dllmain.cpp : Definiert den Einstiegspunkt für die DLL-Anwendung.
#include "stdafx.h"

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@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

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@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

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@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// np3_de_de.cpp: Definiert die exportierten Funktionen für die DLL-Anwendung.
//

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@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// stdafx.cpp : Quelldatei, die nur die Standard-Includes einbindet.
// np3_de_de.pch ist der vorkompilierte Header.
// stdafx.obj enthält die vorkompilierten Typinformationen.

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// stdafx.h: Includedatei für Standardsystem-Includedateien
// oder häufig verwendete projektspezifische Includedateien,
// die nur in unregelmäßigen Abständen geändert werden.

View File

@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

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@ -1,3 +1,4 @@
// encoding: UTF-8
#pragma once
// Durch Einbeziehen von"SDKDDKVer.h" wird die höchste verfügbare Windows-Plattform definiert.

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@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// dllmain.cpp : Definiert den Einstiegspunkt für die DLL-Anwendung.
#include "stdafx.h"

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@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

View File

@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

View File

@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// np3_en_gb.cpp: Definiert die exportierten Funktionen für die DLL-Anwendung.
//

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@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// stdafx.cpp : Quelldatei, die nur die Standard-Includes einbindet.
// np3_en_gb.pch ist der vorkompilierte Header.
// stdafx.obj enthält die vorkompilierten Typinformationen.

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// stdafx.h: Includedatei für Standardsystem-Includedateien
// oder häufig verwendete projektspezifische Includedateien,
// die nur in unregelmäßigen Abständen geändert werden.

View File

@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

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@ -1,3 +1,4 @@
// encoding: UTF-8
#pragma once
// Durch Einbeziehen von"SDKDDKVer.h" wird die höchste verfügbare Windows-Plattform definiert.

View File

@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// dllmain.cpp : Definiert den Einstiegspunkt für die DLL-Anwendung.
#include "stdafx.h"

View File

@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

View File

@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

View File

@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

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@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// np3_en_us.cpp: Definiert die exportierten Funktionen für die DLL-Anwendung.
//

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@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

View File

@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// stdafx.cpp : Quelldatei, die nur die Standard-Includes einbindet.
// np3_en_us.pch ist der vorkompilierte Header.
// stdafx.obj enthält die vorkompilierten Typinformationen.

View File

@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// stdafx.h: Includedatei für Standardsystem-Includedateien
// oder häufig verwendete projektspezifische Includedateien,
// die nur in unregelmäßigen Abständen geändert werden.

View File

@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

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@ -1,3 +1,4 @@
// encoding: UTF-8
#pragma once
// Durch Einbeziehen von"SDKDDKVer.h" wird die höchste verfügbare Windows-Plattform definiert.

View File

@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

View File

@ -1,4 +1,4 @@
// encoding: UTF8
// encoding: UTF-8
// dllmain.cpp : Definiert den Einstiegspunkt für die DLL-Anwendung.
#include "stdafx.h"

View File

@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

View File

@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

View File

@ -1,5 +1,5 @@
// Microsoft Visual C++ generated resource script.
// encoding: UTF8
// encoding: UTF-8
#pragma code_page(65001) // UTF-8
#include "resource.h"

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